Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Fear's Quality Of Life
   
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Tags: Mods
File Size
Posted
Updated
906.530 KB
29 Dec, 2023 @ 9:58pm
7 Jan, 2024 @ 8:36pm
5 Change Notes ( view )

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Fear's Quality Of Life

Description
Fear's Quality Of Life Version 2 Is Out NOW

All Features:
  • Relocated Essentials | Fire Extinguishers, Airlocks, and Walkways are now next to the doors and corridors in the ship building menu (Credit RustyDios for the idea)
  • 1x1 Storage | There is now a 1x1 storage container that you can use in your ships | (Credit Ahlgreen for the idea)
  • Better POI Waypoints | POI waypoints now default to "Stuff"
  • More Speeds | Speeds now range from 1x - 40x
  • Colored Resource Icons | Resource icons are now colored (Inspired By Spectra)
  • More Crew Doors | Doors can now be placed anywhere on crew quarters | (Does not add extra doors to Kurim's More Crew Quarters (Might add support in future))
  • Bigger Ships | Your ship's max size has gone from 120x120 to 1000x1000 | (Not compatible with the Huge Ships mod as they are the exact same mod)
  • More Decals | 200+ extra decals you can use for your ship, in 1x1 and 2x2
  • Quieter Reactors | Reactors are now quieter - 40x
  • More Oxygen | Your crew's Oxygen tanks now last for 5 minutes.

And a special thanks to kerziet for providing "Moral Support"
Popular Discussions View All (2)
0
29 Dec, 2023 @ 10:02pm
Bugs
FearDiamond
0
29 Dec, 2023 @ 10:01pm
Suggestions
FearDiamond
7 Comments
flowersson 24 Nov, 2024 @ 5:16am 
Not sure if you update, but figured i'd drop this here.

Im getting a "Deserialization from source" error from your mod, must be a new issue because i've used your mod for quite some time. :steamthumbsup:
Ren'Dahu Nation 13 Mar, 2024 @ 7:58pm 
needs update per 3/13/24
RustyDios 30 Dec, 2023 @ 8:27pm 
:steamthumbsup:
RustyDios 30 Dec, 2023 @ 8:21pm 
Hmm. Fair enough I suppose. The game doesn't currently have any kind of mod-limit cap, so using a combination mod like this is purely for the "less clicks to activate/deactivate" a bunch of stuff. I honestly don't see the point, a few extra clicks down the modlist isn't very time consuming to me, and as separate mods I know exactly which mod/section/part goes wrong when updates happen.

But each to their own.

This almost felt like mod-theft, BUT you gave credit up front and I severely appreciate that .. it's a simple change to make that anyone could do anyway.
FearDiamond  [author] 30 Dec, 2023 @ 8:12pm 
@RustyDios This is all one mod instead of having to run multiple, the main reason I made this is so I can add this mod and not have to disable and enable a bunch every time I play modded.
RustyDios 30 Dec, 2023 @ 8:02pm 
Thankyou for the credit, but why not just use my Always Essentials mod instead/alongside ?
There really isn't any reason not to do so.
kerziet  [author] 30 Dec, 2023 @ 11:28am 
cool