Garry's Mod

Garry's Mod

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Cult of Iron - Cultist Model REDUX
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay
File Size
Posted
Updated
131.818 MB
30 Dec, 2023 @ 10:37am
3 Jan, 2024 @ 5:53am
6 Change Notes ( view )

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Cult of Iron - Cultist Model REDUX

Description
DESCRIPTION

A cultist model for the 'Cult of Iron' faction - features various skins, bodygroups, jiggle physics, neat texturing (PBR-converted). Commissioned by Gore

The model is primarily made for his specific needs - additions (such as NPC animations and other clothing groups) and changes may be made to the add-on down the line.

Use PAC3 if you'd like to use the model as of now.

It was made with a fantasy setting in mind, so that is where it will fit the best.

PREVIEW

CULTIST



TEMPLAR


CREDITS
  • Almahr - Polish and Texturing
  • BDO - Original mesh

DISCLAIMER

Do not reupload, repackage or modify this add-on under any circumstances. Doing so will result in the aforementioned reupload of the add-on being struck down.


CONTACT

If you'd like to contact me, leave a message stating why in my comments.
65 Comments
Sn00fs 10 Aug @ 1:03pm 
but can we use da model?
Almahr  [author] 10 Aug @ 11:57am 
You could probably do that in PAC3 by using custom materials.
Sn00fs 10 Aug @ 8:54am 
aka we would just change the colors
Sn00fs 10 Aug @ 8:51am 
so as a model in a star wars server
and well i want to use it as a custom model within the game and just edit it up to make it more jedi theme we wouldnt re sell it or distribute it
Almahr  [author] 9 Aug @ 12:32pm 
Explain.
Sn00fs 9 Aug @ 12:27pm 
hey can we use this model for a in game model?
Almahr  [author] 7 Jul @ 4:09pm 
Yeah, I plan to give the models (this and another addon) a pass later. I've been busy for some time, pass will probably include bone + material improvements (i.e. better fidelity for the metal and so on). I'm actually testing the materials right now.
roachisserie chicken 7 Jul @ 4:00pm 
the recompilation was quite necessary as it turns out, i disabled the top-most jigglebone from being jiggly, and used it as part of the animation to get "cloth simulation"
Almahr  [author] 7 Jul @ 3:49pm 
You know what, I like it. Good job.