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Mr. Bear
   
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9.925 MB
30 Dec, 2023 @ 6:16pm
29 Feb, 2024 @ 9:07pm
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Mr. Bear

Description
Mr. Bear (also called Kumasama), the final boss of Battle K Road, joins Smack Studio! Feel free to leave any feedback.

Neutral B: A command grab where Mr. B dashes forward and starts biting the opponent's face, finishing with a knee to the chest. Has the super armor variable ticked on during the startup.

Up B: Bearyuken. A very familiar three-hit rising uppercut. The final hit is incredibly powerful, and the move travels very high, allowing him to catch airborn opponents off guard.

Side B: Ursomaki. A similarly recognizable gravity-defying whirlwind kick. Can sometimes combo directly into a Bearyuken.

Down B: Mr. Bear throws out a bear trap. If an opponent steps in the trap, they will endure 1.5 seconds of hitstun. Mr. Bear will not be able to throw out another trap for a while after the original one either disappears or activates, but pressing Down B again while the bear trap is out will remove it and reset the cooldown. Once Mr. Bear can use the bear trap again, a white paw icon will show up beside him. The trap can only activate on the ground and will not trap opponents if they touch it in the air.

Ultra: Mr. Bear grabs the opponent and does an extended combo involving three out of four of his special moves, followed by five explosion effects.

Taunts: Mr. Bear's default taunt has him pull out his horn and go doot doot on it. But holding up or down before pressing taunt will have him do one of two dances. If the respective buttons are released at any point, Mr. Bear will stop dancing, and doot his horn before returning to his idle position.

MECHANICS & ATTRIBUTES:
-Mr. Bear has a tall hurtbox, falls fast, and has handicapped mobility on the ground, his tilts are fairly close range compared to the rest of his body, and he may struggle against smaller characters. But he is a heavyweight with some solid combos on the ground, and his kill power is immense.
-Jab uses a bit of extra hitstum and can be used to string his tilts together.
-Pressing forward within the first few animation frames for up tilt, forward tilt, or grab will cause Mr. Bear to dash forward during the attack.
-When using down throw, Mr. Bear has control over where he will land during the body slam. This cannot be used to take an opponent off stage as if the animation lasts too long, the opponent will be released.
-Forward air puts Mr. Bear into knockdown if he lands during the animation.

Credits:
-The_None for ripping the Mr. Bear sprites. He also made the bear trap sprite.