Slay the Spire

Slay the Spire

39 ratings
Run Resumer
   
Award
Favorite
Favorited
Unfavorite
Qol
File Size
Posted
Updated
47.488 KB
30 Dec, 2023 @ 8:09pm
20 May @ 11:15am
6 Change Notes ( view )

Subscribe to download
Run Resumer

Description
Allows runs to be continued from any floor from the run history screen. Runs continued this way WILL NOT be saved (can be changed in mod config, added by DasWanderer), and will not generate additional run history entries.

Only works on runs performed while this mod is active.

When viewing a run with saved information, the path history markers should say "Continuable" when hovered. Right click while hovering one to continue from that point.

In addition, there is an "Export" button at the bottom right of the Run History screen for runs with saved information. Pushing it should export the save to a zip file. Sending it to someone and having them extract it into the SlayTheSpire folder should allow the save to be transferred. If there is no zip file, there should at least be a folder with the intended contents of the zip file at SlayTheSpire/runresumer/exports. (You should probably clean this folder out occasionally if you export often.)




This mod works by keeping a save for each floor of the run. This will increase storage usage per run up to around 1mb, for a 50 floor run. This isn't much, but it may be relevant.

The files are stored in SlayTheSpire/runresumer.
Popular Discussions View All (1)
1
16 Dec, 2024 @ 8:23pm
Can't save and exit runs that have been resumed?
Push
21 Comments
Score 19 Jul @ 12:29am 
Oh, I saw it, perfect!! :steamhappy:
Alchyr  [author] 18 Jul @ 3:15pm 
you can change that in the mod config
Score 18 Jul @ 8:24am 
Can't SL during resuming😭
DIDA 16 Jun @ 4:09pm 
nice
Alchyr  [author] 20 May @ 11:16am 
added BaseMod to dependencies so that ModTheSpire will load them in the correct order (previously did not depend on BaseMod, but a config option was added which requires it)
nathaniel 20 May @ 9:25am 
doesn't seem to be loading properly for me. stack trace:

Initializing mods...
- Run Resumer
- runresumer.RunResumer
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2867)
at basemod.BaseMod.subscribe(BaseMod.java:2887)
at runresumer.RunResumer.initialize(RunResumer.java:25)
... 8 more
馡極 12 Apr @ 1:19am 
我是傻逼,这个mod要怎么用
Alchyr  [author] 27 Jan @ 1:12am 
https://github.com/Alchyr/RunResumer here you go, probably won't be that useful though with how this mod works
ax4987 25 Jan @ 9:08pm 
Hello sir, I want to write a retrospective relic mod, can you look at your mod source code?
第五南成 18 Aug, 2024 @ 9:36pm 
可以把自己的爽局给别人玩了?