Imperator: Rome

Imperator: Rome

28 ratings
Bad Omens
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
920.152 KB
30 Dec, 2023 @ 8:31pm
15 Feb, 2024 @ 1:45pm
8 Change Notes ( view )

Subscribe to download
Bad Omens

Description
Why should Omens be always good? With this mod, they can be bad too.
This mod also introduces the concept of Impiety.

For Imperator 2.0.*.
Intended to be compatible with most mods, even if they add new religions or deities.

Non-Steam users can find my mods on my Github page[github.com].

Special thanks to Dementive for the inspiration:
"It would be cool if Omens worked like EU:Rome; in that game sometimes the Omen would go wrong and you'd get a bad modifier."



Vanilla:
  • When performing an Omen, the chosen Deity's second ability becomes active.
    Example: When Mars is summoned, he gives a bonus to troop discipline.

  • The strength of this ability depends on the country's Omen Power.

This mod:
  • Omens now range from very good to very bad, with a higher chance for Good Omens.

  • Bad Omens give negative Omen Power, enough to reverse the Deity's ability.
    Example: When Mars is angry, he gives a malus to troop discipline.

  • You'll find the (super easy) formulas for Omen chance and strength in the discussion tab.

Tip from EU:Rome Wiki

Before deciding on the Omen, you will want to look at the Omen power and the Omen success chance. If it's unfavorable, you may want to pick an Omen that's unlikely to have an impact on your country.



Impiety - Or why you can't just ignore Omens
  • Not performing an Omen will cause Impiety, showing as a Country Modifier.
    It is the only possible source of Impiety, so this aspect of the mod is entirely avoidable.

  • Impiety gives various, possibly destabilizing effects, but it also increases cultural assimilation, tribal decentralization, popular/democratic support, as well as the chances of receiving free Innovations.

  • It scales from 0 to 10, increasing by 2 for every year without an Omen active,
    and decreasing by 1 for every year with an Omen active.

  • Performing an Omen reduces the Impiety level by 2 immediately.
    In Monarchies and Tribal nations, it is reduced by half upon Ruler change.
    In Republics, it is reduced by 1 upon Ruler change.

  • Note: The effects of Impiety scale exponentially. You might be tempted to use it for its advantages, but try not to lose control of the situation.
    That is all. Let the gods play dice.



My other mods:



Thumbnail[en.wikipedia.org]
Popular Discussions View All (1)
0
30 Dec, 2023 @ 9:06pm
Formulas
Zamensis
19 Comments
Zamensis  [author] 31 Aug, 2024 @ 1:57pm 
@за деньги мда
Mmh didn't know that band. "Van" sounds dope.
roco's basilisk 30 Aug, 2024 @ 5:55pm 
What's your favourite Bad Omens track?
tinwiz 8 Apr, 2024 @ 5:23pm 
That makes sense, thanks.
Zamensis  [author] 8 Apr, 2024 @ 7:40am 
@tinwiz No it would be unfair because the AI wasn't programmed to deal with that. It gets the regular vanilla omens, not terrible, not great.
tinwiz 7 Apr, 2024 @ 10:27am 
Does the AI ever get bad omens?
Zamensis  [author] 16 Mar, 2024 @ 7:39am 
@Cyber Centurion Yes
Cyber Centurion 16 Mar, 2024 @ 7:36am 
Will this work with Terra Indomita?
Zamensis  [author] 15 Feb, 2024 @ 8:23am 
@Kailvin Oops. Fixed. Also I've started using has_any_omen as suggested, where possible. Thanks for making this mod better.
Kailvin 15 Feb, 2024 @ 6:37am 
So... I think you may have accidentally reversed the problem. Now Jewish has 5 years and everyone else has 7.5 years.

Also for mod compatibility I suggest using the has_any_omen trigger instead of setting a hidden variable. I think even Invictus has a few omen duration modifiers that would break your calculations.
Dusty Exaliber 14 Feb, 2024 @ 3:23pm 
Thank you