Victoria 3

Victoria 3

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Grey's Sokotan Identity Pack
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30 Dec, 2023 @ 9:16pm
26 Jun, 2024 @ 3:17pm
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Grey's Sokotan Identity Pack

Description

Updated for 1.7
(Originally designed for Victoria 3: Version 1.5.12 and onwards)
Mod Version V1.1
Please consider rating this if you like it! It really helps out.


Use with a new save for safety. Old saves may work only if they're not *too* old.


This possible precursor to a full blown flavour pack (we'll see) is what I'm calling an identity pack for Sokoto.

This enables Sokoto to form a single unified national identity, if it gets as far as researching Nationalism.
Under various conditions, this identity may then be extended to include other peoples in the region, with varying levels of success.

Historically, Sokoto was founded only shortly before the start of the game's timeline. It's leadership were Arabic-speaking and Arabic was the official language, but its people came from the local "Hausa" and the Fulani which are largely much further west (represented as "Fulbe" in-game).

With this mod Sokoto should be able to form a unified cultural identity and spread its cultural homelands fairly widely across West Africa, and remove other cultural homelands (if turmoil is kept low enough while doing this).

There are a few notable exceptions to this, though. The following culture/language groups are excluded:
  1. Tiv is a West African culture, but the language associated with it is a Bantu language, which is completely unrelated.
  2. Songhai & Dyula are trader languages that stem from much further back on the language tree.
  3. Mande & Bambarra are pseudo-trader languages, and serve as lingua franca from more recent culturally dominant empires. They have very distinct heritages that are familiar with the concepts of empire and resistant to integration.


This doesn't ping any vanilla files, so it shouldn't conflict with most things, but it may conflict with other mods that do things to culture in the region.
If you happen to use the Syncretic Cultures mod - make sure that Sub-saharan African is turned OFF.


Why?
Because I was playing Sokoto, and I felt it was lacking.

#Sokoto #African #Sahara
#Flavour #Flavor
#Culture #Empire #Integration #Assimilation
18 Comments
Yourdankness69 26 Jul @ 2:53pm 
Really nice mod, hope the expanded version comes soon!
MasterOfGrey  [author] 10 May @ 7:44am 
Aesthetics aren't in my wheelhouse, but there is an expanded version of this planned (eventually)
Spirit 9 May @ 11:48am 
does this mod add dynamic flags for sokoto/will you be adding dynamic flags? im thinking similar to how persia turns into iran if you become a republic, maybe sokoto becomes nigeria if you become a republic and also adopts the flag of nigeria
TurtleShroom 10 Mar @ 12:52pm 
Okay. Thank you!
MasterOfGrey  [author] 10 Mar @ 12:22pm 
So far as I’m aware, yes it should do. Haven’t looked at it for a while though so if you run into any issues let me know
TurtleShroom 10 Mar @ 12:17pm 
Does this Mod still work?
jetcarteriv 18 Jan @ 2:38pm 
Hi, love your mod and would like to contribute to the mod. I speak Hausa and can help with research and flavour content. Lmk how I can contribute
jetcarteriv 2 Sep, 2024 @ 4:09pm 
great mod hope to see more
MasterOfGrey  [author] 17 Aug, 2024 @ 5:38pm 
Thanks for the kind words bender42, I have made partial progress on my plans for a full flavour pack, but I haven’t had a lot of time (and Subject Interaction Suite has demanded a lot of it).

With any luck I’ll finish it near the end of September, but mid-October is more likely.
Devry Trost 15 Aug, 2024 @ 1:38pm 
PLEASE make a fully-fledged Sokoto pack, I love your mods, and I love playing native African games, so it would be a match made in heaven for me. Especially if it has a formable for uniting Africa and/or special content for liberating Euro colonial nations :D