Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Megaroids - Star Wars Compatibility Patch.
   
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Tags: Mods
File Size
Posted
Updated
768.087 KB
1 Jan, 2024 @ 7:19am
1 Jul, 2024 @ 4:15pm
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Mineable Megaroids - Star Wars Compatibility Patch.

Description
Compatibility patch for users of Mineable Megaroids and Star Wars: A Cosmos Divided.

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I've made this patch because I noticed when using Mineable Megaroids together with Star Wars: A Cosmos Divided, there would be too few asteroids with the new star wars resources.

Technical explanation here: Mineable Megaroids removes all of the empty asteroids. To make this work, I've had to replace the CommonAsteroids spawn table as simply setting the spawn rates of each individual empty asteroid didn't work. So what this mod does is replace that same table again to include the star wars asteroids and exclude the empty asteroids. This mod will spawn the default star wars asteroids alongside the mineable megaroids from Mineable Megaroids. This mod doesn't contain any new asteroids, it just spawns asteroids from Star Wars: A Cosmos Divided and from Mineable Megaroids in more proper ratios to keep things more balanced.

None of my other asteroid mods make any kind of changes to the default spawn table and should be unaffected by this.

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In short: If you use both the beforementioned mods, I recommend you to use this patch as well.

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You can find Star Wars: A Cosmos Divided here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119349707.

You can find Mineable Megaroids here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888986724.

None of my other asteroid mods should be affected and should work properly with the star wars asteroids and with each other (unless specifically stated otherwise).


Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
8 Comments
CosmicEye 1 Jul, 2024 @ 4:44pm 
noted. thanks for all the help!
SirCampalot  [author] 1 Jul, 2024 @ 4:39pm 
@CosmicEye: It is working on my end. The asteroid you mentioned is part of Mineable Megaroids for a really long time, it shouldn't be missing unless your save and copy of Mineable Megaroids are like very old or something.

You could perhaps try to update Mineable Megaroids and see if that helps. Your error is kinda odd though.
CosmicEye 1 Jul, 2024 @ 4:29pm 
the program now starts, but my save seems to be broken- "error loading game: the given key 'SirCampalot.asteroid_1c' was not present in the dictionary. I appreciate the effort and quick turnaround!
SirCampalot  [author] 1 Jul, 2024 @ 4:16pm 
@CosmicEye: Please try now (also please update, it should be fixed now).
CosmicEye 1 Jul, 2024 @ 3:54pm 
this particular mod seems to be crashing my game on program start today. is this issue localized to me? it seems to be pointing to a "sysgen_asteroids.rules" file or line in a file that i cant seem to find. I don't have much technical ability in this sense so any help is appreciated. thanks!
SirCampalot  [author] 1 Jul, 2024 @ 12:39pm 
Version 1.1.0 supports Cosmoteer 0.26.2 and the Star Wars mod that also supports this (or should support!).
Previous versions of Cosmoteer will no longer work with this mod due to changes in how asteroids are spawned.
SirCampalot  [author] 17 Jan, 2024 @ 1:39pm 
@xXPredzioXx: Thank you for your feedback.
That mod is for modded resources, which Mineable Megaroid doesn't contain.
My mod that does have modded resources (Silver, Letalium and Duranium etc) is already compatible with all such mods, no need for a separate patch :)
xXPredzioXx 17 Jan, 2024 @ 11:44am 
amazing huge thnkyou for this compatibility patch and i have a question is it posible for you to make 1 more for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904165585
Bigh thankyou any way for this patch :)