Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

103 ratings
Time Pass
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Type: Utility
Game Mode: Singleplayer
Compatible Version: v1.2.9
File Size
Posted
Updated
114.056 KB
2 Jan, 2024 @ 6:25am
12 May, 2024 @ 6:57am
6 Change Notes ( view )

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Time Pass

Description
Allow time passed during mission (Arena, walk in settlement, field battle, etc.)


# INTRODUCTION

"Would you care to pass the time with a game of Tablut?" Yes!
"Do you get a game of Tablut?" Yes!
"Do the time pass?" No :(

Say no more fam! with this mod now you can pass the time while playing Tablut, creeping villager around settlement, bullying bandits, beaten by Caladog in arena, staring Raghea in her court for hours, or whatever mission you're in!


# HOW IT WORKS?
During any mission, campaign time will be ticked independently, and if you're outdoor sun position will be simulated based on current time of day in realtime.
Only time will be updated. this means party that currently outside will still frozen in place.


# ISSUES & LIMITATIONS
Bannerlord was never meant to be designed to have dynamic day night cycle during runtime, therefore these issues is inevitable.
- sun texture won't be updated in real time. so if you start at night, you will see moon at day
- overly bright scene fixed, as long as you turn on exposure settings
- sky texture might be flickering, in that case just turn off change sky texture settings


# SYNERGISTIC MODS
Any mod that add missions or settlement activity. such as
- Fourberie. it adds many real time activity such as pickpocekting, stealing, pit fight, etc.
- Homesteads. watch the time flies while you build your dream homesteads.
- More raiding. it allow seamless transition between walking in settlement and raiding.
- Reinforcement System you start battle at night, then reinforcement might come at dawn.
- Adventurer like fourberie, it add many real time activity such as sparring, help people etc.
- Less Menu - More immersion. since now you need to activelly walk through settlement, it would be lame if time is not moving.

# SAFE TO UNINSTALL ?
Should be safe to install / uninstall anytime, since there is no saved data involved.

# SOURCE
Github https://github.com/DDragoonz/Bannerlord.TimePass
Nexus Page https://www.nexusmods.com/mountandblade2bannerlord/mods/6250
29 Comments
Goldmanjohn 19 Feb @ 6:49pm 
i know this might be counter intuitive but would there be a way for parties on the campaign map to also move when you are in a settlement so that way you can RP being at your castle having daily life then a lord comes to visit you.
Pathfinder 27 Jan @ 1:55am 
love you:steamthumbsup:
nekoceng  [author] 13 Jan @ 3:49pm 
@rayaneken in Time Pass version 1.3.0, all settings can be configured from MCM (Mod Configuration Menu V5) you can download it by subscribing mod in "required items" section.

after installing MCM, you can change all settings from Options -> Mod Options -> Time Pass
rayaneken 13 Jan @ 4:36am 
Hey Nekoceng First of all Great mod thank u for making it public , i have a question tho i want to lower the time value as you explained in another com , but i dont find TimePassConfig xml , i only got Submod xml , timepasse widget / brush /Dll /pdb , what am i doing wrong ? ( i ve 0 knowledge in modding )
slctd_chrctr 22 Dec, 2024 @ 2:02am 
great mod, thank you for this :steamthumbsup:
abeed12v 20 Nov, 2024 @ 3:08am 
great mod :steamthumbsup:
Jumong 10 Aug, 2024 @ 10:34am 
Unique mod. :steamthumbsup:
nekoceng  [author] 12 May, 2024 @ 7:36am 
mod version 1.3.0 updated folks.
changelist :
- Add MCM support
- fix overly bright scene (as long as you don't turn off exposure settings in MCM)
- add option to change sky texture based on time
- add separate time settings for different location
Cameron Parris 9 Mar, 2024 @ 7:19am 
Why isn't this something we have in the base game? Why is Taleworlds so damn lazy?

Thank you for your hard work. Atleast someone is.
Sriracha Sauce 24 Feb, 2024 @ 4:57pm 
when i'm in arena and it turning dark, the whole arena shining really bright, is there a way to fix this ?