RimWorld

RimWorld

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Drug Implants
   
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Mod, 1.4, 1.5
File Size
Posted
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157.426 KB
2 Jan, 2024 @ 3:26pm
16 Apr, 2024 @ 9:15am
7 Change Notes ( view )

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Drug Implants

In 1 collection by kpeti
Mods from me
9 items
Description
DISCLAMER: This mod was made on a whim and NOT with balance in mind. If it feels too cheaty don't use it.
This mod adds implants for the drugs in the game. They give the same benefit as the base drug, last forever and can not cause an addiction. Does NOT fulfill a pawns need for a specific drug from genes in Biotech.
Should probably work with other mods.

Neutroamine recipe: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115207390

Craftable luciferium: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115215883

More bulk recipes for faster crafting: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115216492

Penoxycyline implant: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115210441

My other mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115230576

If you use this mod in your own mod mention me somewhere in the description.
22 Comments
angus_jo 18 Jul @ 2:49pm 
1.6 would be nice <3
alonto 13 Jul @ 6:06pm 
I love this mood!
Questions: is the go-juice implant supposed to be this difficult? The only way I found to handle it is to remove legs until it reaches 100%
For the smoke leaf implant, can you make it so it doesn't work on pyrophobia mental break? Having it change to sad wander is actually a worse mental break.
Vartarhoz 12 Oct, 2024 @ 9:01am 
These doesn't seems to stop "drug dependency" genes.
TheBronzeWarrior 20 Aug, 2024 @ 2:50pm 
i suck at modding but you could go into the game files and look at the joywire
Dr Jimothy 21 Jul, 2024 @ 12:09am 
The fact that you looked into how an ambrosia implant could give mood boost intrigued me so I did a little bit of digging into how mood boosts could be applied with these, but am not a real rimworld modder. That said I do now know how to make my own mood-boosting traits from looking into Rimtraits - General Traits.
(all I've done is making some traits, genes and xenotypes in personal use modding. Please do not mistake me for a real modder or I will cry).

If you look at More Archotech Implants, there's an archotech joywire. The mod seems to contain a dll assembly, though.
Archotech++ for 1.5 adds the archotech cortex, which instead of using a dll assembly to be able to apply a mood effect just reduces mental break threshhold.

Personally I just abuse character editor to alter mood-boosting traits.
ryffelman 5 Jul, 2024 @ 7:25am 
Ah, thank you for the elaboration
kpeti  [author] 5 Jul, 2024 @ 1:37am 
@ryffelman The implant has the same effect as the drug meaning it multiplies the rate at which sleep falls by 0.8 meaning the pawn will be awake 20% more before having to sleep
ryffelman 4 Jul, 2024 @ 9:50pm 
Made a Wake Up implant and was under the impression that my colonist's sleep meter would no long er matter. is my understanding flawed?
Diznad1 20 Apr, 2024 @ 1:06pm 
ah cheers bruv
kpeti  [author] 20 Apr, 2024 @ 2:32am 
It works fine. It desables the need for ambrosia if the pawn has an addiction and since the vanilla ambrosia desnt do anything to a pawns stats neither does the implant. I have tried to make it give a mood buff but couldnt figure out how to do that