Teardown

Teardown

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Large Enemy Prototype
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Type: Content, Spawn
Category: Map
File Size
Posted
Updated
5.186 MB
2 Jan, 2024 @ 4:05pm
15 Jan, 2024 @ 7:58pm
3 Change Notes ( view )

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Large Enemy Prototype

Description
Just a basic prototype of a new large NPC I'm trying to create (after the Basilisco), demonstration in army of basic.

Features laser, melee and grab attacks, as well as the ability to teleport. More attacks and attack types (gravity manipulation anyone?) to follow.

In its current iteration, it starts by going underground, then "scanning" an area in the level with vertical "light" beams. If you are inside the scanned area and make a noise next to you then you are "spotted" and the NPC will attack you by bursting out of the ground and flying into the sky, before using its aforementioned attacks from the air. It ends the attack run by crashing into its target and burrowing back underground to restart the AI cycle, or using certain moves that involve it teleporting.

It's still a basic prototype at this point. I hope to refine this thing into an ambush predator, but I'm still trying to work out how I want to develop this thing from here.
Popular Discussions View All (3)
14
19 Jun @ 3:15pm
Lore
7DOF
10
28 Jul, 2024 @ 6:50am
Issues When Spawning in
Andy
2
13 Apr @ 7:08pm
read this if it isnt doing anything
7DOF
329 Comments
comrade 12 Jul @ 4:10pm 
you should make one that fights basilisco and a basilisco that fights this guy
MegaPro1921 4 Jul @ 2:56pm 
Will there be an friendly air strike version of this at some point?
marywow91 29 Jun @ 5:41pm 
you didn't add any airstrike large friendly prototype
Gabinator 22 Jun @ 1:02pm 
is it possible to kill this thing? ARMAGEDDON or MEGAGUN seem ineffective...
A Literal Spider 22 Jun @ 8:08am 
All it does is crash itself into the ground and curl up into a ball.
Thy Loominite |-1| 28 May @ 11:08pm 
This mod is too incomplete to be controllable like Basilisco Airstrike. It's set to indestructible, it doesn't react to damage, its attacks are too easy to avoid and it just stays under the map when going back underground. And no, teleporting is not an issue. Also I see this project is abandoned so no hopes for improvements.
err404 26 May @ 3:52am 
what about the Basilisco airstrike rebooted?
MrO-O 23 May @ 8:36pm 
johnald the awesome, there was a mod for a controllable Basilisco, i think it was called "Basilisco airstrike"
johnald the awesome 15 May @ 1:25pm 
meganjeanbeyer what do you mean an item to control it like basil? its possible to control basil?
GeneralNut 14 May @ 7:16am 
Thy no one is doing that for you