Halo: The Master Chief Collection

Halo: The Master Chief Collection

130 ratings
Desolate December - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
3.027 GB
3 Jan, 2024 @ 2:09pm
2 Mar @ 12:33am
15 Change Notes ( view )

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Desolate December - Custom Campaign Mission

In 1 collection by Mglogo/Jordanisgreat
Halo Xerographic Tranquility
5 items
Description
(PLEASE READ BEFORE YOU PLAY)

You need to get out of the falcon at the start when it stops moving.
There are hidden secrets in the map so have fun hunting for them!
This mod is balanced for easy and normal diffuculty


The sun rises over the poles of harvest and so does tensions at the start of the human covenant war. The covenant already has deployed a massive naval carrier called the man of war. It must be destoryed, or else its firepower could destory all major cities on the planet in hours.

This missions is based off the cut halo reach mission that involved invading a ship in a seals like operation with stingrays. Its not accurate as its own take on the conecpt. But Jordanisgreat really wanted to add naval combat into halo and this is my first time doing so. With big thanks to the boathog mod for assiting that and everyone elses tags and models that go into the mod. This is also my first time doing light maps. so Jordanisgreat hopes they are decent.

The co-op player is different too but Jordanisgreat heard their is a bug with the view model so please be aware with that. but it works fine aside from that.

This mod also features many new weapon variants and weapons. Jordanisgreat didn't fill the sandbox too much. For example their is no battle rifle or AR cause you got a DMR and MA5K. But they also have some returning weapons from my 2020 mod BFNM so the fans of that mod they hope you are excitited to see the slime gun, Plasma jolt, Spec ops plasma rifle, Shade plasma rifle and spec ops carbine all make their grand return! Jordanisgreat even named the new covie boats off the sprite from that old mod!

As for the vehicles:

The stingray, Cut from halo reach and kitbashed a bit to be its own kind. its the boat that was to be used in that game.

The Sprite, A aquatic variant of the spectre, its used as patrol watercraft by the covenant in this mod

Finally we have the megalodon, Its not a vehicle but its a fire breathing shark that roams the harvest oceans, Keep a watch out for them otherwise you may become its burnt stingray dinner!

Be on the look out for the hidden flame boat! it gives extra flame stuff and a megalodon laser encounter!

This mod wouldn't have been possible without the help of the halo mods discord from people like tachla, masterz1337, pepper the porting guy, neckzilla, Spartan Tanner the umm, guy Arttumiro, Gashnor the Grunt Guy, odchylanie chan and many more.

Jordanisgreat also had help with the kitbashes they made from peoples ports to blender and they used some of other peoples tags. so also thanks to


Cursed Lemon, Michael Evans, Matthew Beckham and Sunmask for their metal guitar covers of Undercover of night and tip of the spear
Digsite for the slugmen models
Thunder4Craft for the original boathog tags (these helped so much with making the Stingray, sprite and megalodon)
mister_monopoly for the stingray model
Scorching_Kami for the megalodon model Jordanisgreat comissioned
SherProductions for helping of the custom animation importing
A2EX012 for falcon tags and MA5K tags
Weaver9000 for the Spec Ops DMR tags
MythicJaqui for the halo 2 elite animations
J - S for the honor guard wraith tags
mwphoenix343 for the shadow and spirit tags
Lumoria For the halo CE Shadow
Zangh for the Halo CE elites
Jordan Spartain For the Halo CE Elites and Halo CE grunts
Calantorn for the jackal and hunter combi tags
Praise Slugman for the halo CE wraith
Pepper the porting guy for the upgraded phantom tags
RynoMods for the H2A ranger elites and Honor Guards
Zangh for the CE elite model port (used in the banished elite ultras facemask)
FunnyAnyway for CE fuel rod
Valkyries733 for the H2A marine ports and mask.
JS for the kestrel
And Jordanisgreat aswell cause they did alot of kisbashing and stuff of their own
57 Comments
Mglogo/Jordanisgreat  [author] 17 Apr @ 6:12pm 
@Dudio Studios very true! I liked halo 4s teamnames!

thank you to everyone else for the kind comments
Dudio Studios ~ YouTube 27 Mar @ 9:47pm 
Anyone interested in modded Halo multiplayer is free to join our Discord!
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
Dudio Studios ~ YouTube 5 Mar @ 5:15pm 
I just noticed that you are driving Stingray boats and fighting sharks, so it's like Sharks VS Stingrays (Halo 4 multiplayer) haha.
Driptofen 1 Mar @ 9:07pm 
So tuff
DunkSauZ3 3 Nov, 2024 @ 10:09am 
Figured it out. Map was fun. Flame thrower shark was cool
DunkSauZ3 3 Nov, 2024 @ 9:26am 
pilot gets stuck at the beginning of the mission
1stSGT blackburn 15 Sep, 2024 @ 9:43am 
this looks and feels kinda like subnatica:steamthumbsup:
thecrafter354 29 Aug, 2024 @ 12:08pm 
Fun little mission! Though it was a little inconsistent and there was some issues I had with the quality of the voiceline editing (i.e it was cutting in and out during the meltdown sequence, likely because i started it early, either that or the line's db was so high it was just breaking my speakers) Not bad at all though, solid mod, though I think it would've worked better if you had made it in CE's version of the Blam! engine.
ABadOmen 17 Aug, 2024 @ 5:55pm 
Part 2: The sandbox additions are well thought out and given gratuitous attention to detail with their individual placements. Silenced weapons make sense for a lone spartan infiltrating the backlines in order to sabotage a ship. Later level weapons carried by, what I assume are Spec ops or shadow elites and grunts, should be there and only there, as you're on their ship trying to destroy it. Of course the covenant will pull out all the stops to stop you now. Same can be said for the honor guard, again assuming, wraith and the hunters at the end. 10 outta 10 mod. My only gripe, one of the marines near the bridge section was neutral and wouldn't fight, and I kinda wish we got more marines dropped in and following the player specifically there. That would add to the large scale battle vibes. Love this mod. Played Paradise. Probably gonna finish your other mods on here later tonight. Keep up the fantastic work!!!!!!
ABadOmen 17 Aug, 2024 @ 5:55pm 
Jordan is indeed great!!! I just got finished playing this mod and man, this is amazing. The intro cutscene does a great job at setting the tone. The combat encounters and areas like the first camp and bridge to the AA guns have been given meticulous thought, contributing to a military garrison that makes sense gameplay wise and adds a sort of Halo Wars-esque type of spectacle to some of the larger fights. The entire art direction also is giving off major Halo CE vibes with the design of the elites and grunts, plus the lack of any brutes. I love this throwback to the OG game!!! Not to mention the second you get into the man-of-war, I am immediately remind of the missions Truth and Reconciliation, and Keyes, what with the bigger than life, all purple architecture and ship bridge. This is seriously impressive, as you nail the vibe and add a nice, nostalgic callback here! Part 1 of my comment. Stupid character limits