Left 4 Dead 2

Left 4 Dead 2

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Extended Melee Skin Pack
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Game Content: Weapons, Scripts, Models, Textures
Weapons: Melee
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投稿日
更新日
90.977 MB
2024年1月3日 21時22分
1月8日 11時31分
22 項目の変更履歴 ( 表示 )

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Extended Melee Skin Pack

SirWololo 作成の 1 件のコレクション
Extended Skin Pack Collection
6 アイテム
解説
Crashing your game with rng and extension mods since 2020.

Adds from 1 to 3 new skin variants to all melee weapons to spawn randomly each playthrough.
Some skins are made by the community, some others are made by me.

With new overhauled code by Manacat!
Inspired by RF's RNG TLS Skin VScript mod.

No Camera Shake version by Gary

Features:
- New function: If you want to pick up a weapon that you already have but it has a different skin, keep the interact/pick up button pressed to swap to the weapon with the different skin.

- Each melee you find has a chance to use a random skin. You will see random skins even in the same level.
- From 2 to 4 skins for each melee weapon, 31 new, 47 in total.
- The skin of the weapon you picked up will be saved to the next chapters.
- A rare skin.
- Default and TLS skins remain untouched, so those are still reskin compatible.
- Some UVmap and worldmodel fixes.

Notes:
- Not compatible with remodels or re-animations since the skins are added via skingroups.
- Skin pack will be activated in your local server or community server where the skin pack is used only.
- Manacat's script add-ons have the effect of activating the RNG of the skin packs. Joined player's skin packs will be activated on servers that use Manacat's scripts, even if the host doesn't use this skin pack.

Recommended:
- Extended Firearms Skin Pack
- Extended Items Skin Pack

Known issues:
Incomplete compatibility with some Survivor AI scripts, like Left 4 Bots 1. This is because the scripts were developed to exchange items such as molotovs, pipe bombs, and first aid kits without considering whether the supplies have skin.
When holding a defibrillator in the third person model, the skin is not applied to the model attached to the back. This is a fundamentally unfixable problem unless we can use sourcemod's setTransmit.

Credits (detailed credits and links in the pinned discussion and inside the addon):
- Manacat: Wonderful vscript code.
- Rise: Viewmodel animation fixes. Ideas and patience :P

- Skins: LethalCanine, Kaleidø, Uraxz, T-M-S-A, Rin, K1CHWA, LeHaVo_Brother, LaCostraMotra, player, FerCatana, ΜσѕтŴαηтєɗ, Raiden, SirWololo.
- Model Fixes: winter, Qude, 酱油四号位, Rayne, Stachekip, hotpockette, Cuba, Zero, dudebro.


人気スレッド 全て表示 (1)
0
2024年8月2日 19時50分
ピン留め: Skin List, Fixes and Credits
SirWololo
484 件のコメント
wot_acc 6月14日 9時41分 
mod is don't work in online
JesusPrime 6月11日 13時22分 
tengo mods que reaniman armas por separado, pero a la hora de poner los mods de skins tuyos, vuelven a las animaciones default
pero no quita que hayas echo un mod buenísimo
solo te pido disculpas que no lo use porque me da paja desactivar los mods de las animaciones (ya que son 1 mod x arma xd)
SirWololo  [作成者] 6月11日 13時19分 
@ravenz
Yep

@FreddyFazzBalls
Jajajaja está bien ese inglés.
Si, si querés una animación en particular vas a tener que recompilar cada arma con la animación deseada.
JesusPrime 6月11日 12時59分 
the skins are really cool, its just a shame that the skins are not compatible with guns animations
(una mierda mi inglés, mil disculpas)
ravenz 6月8日 12時34分 
are the golden crowbar still in there spot?
SirWololo  [作成者] 6月5日 15時26分 
@Cursed Hawkins
I mean the weapons or items you're carrying change skin on level transition, with those other rng mods. Our packs don't have that issue.

@bob the doggo
Nah. Probably not.
Bob 6月5日 14時29分 
lil question: ik the riotshield is half done and stuff but its gonna someday soomeday have some skins?
Cursed Hawkins 6月5日 14時25分 
@Wololo
I'm not exactly sure the exact type but the RNG for the weapons is more individual instance based meaning there's going to be different skins even in the same level, so unless somehow that's the RNG you used for this... I'm not seeing where the problem lies as skins changing between levels doesn't matter to me all that much.
SirWololo  [作成者] 6月5日 14時02分 
@Cursed Hawkins
That's because those mods work with other types of rng, however those have some issues like the skins changing on level transition, and other stuff.
This mod doesn't have that problem. But it has to edit the models to add the new skins.

You can recompile the models with new animations tho, and even add more skins.
Cursed Hawkins 6月5日 9時52分 
I honestly wish this was able to work with re-animation mods because I found RNG skin mods across all the firearms some even having up to 10 skins that are rolled independently for each instance of the firearm that's spawned into the game's world and they work fine with the re-animation mods I have without issues.