Left 4 Dead 2

Left 4 Dead 2

Extended Melee Skin Pack
484 Comments
ХУРMA 14 Jun @ 9:41am 
mod is don't work in online
JesusPrime 11 Jun @ 1:22pm 
tengo mods que reaniman armas por separado, pero a la hora de poner los mods de skins tuyos, vuelven a las animaciones default
pero no quita que hayas echo un mod buenísimo
solo te pido disculpas que no lo use porque me da paja desactivar los mods de las animaciones (ya que son 1 mod x arma xd)
SirWololo  [author] 11 Jun @ 1:19pm 
@ravenz
Yep

@FreddyFazzBalls
Jajajaja está bien ese inglés.
Si, si querés una animación en particular vas a tener que recompilar cada arma con la animación deseada.
JesusPrime 11 Jun @ 12:59pm 
the skins are really cool, its just a shame that the skins are not compatible with guns animations
(una mierda mi inglés, mil disculpas)
ravenz 8 Jun @ 12:34pm 
are the golden crowbar still in there spot?
SirWololo  [author] 5 Jun @ 3:26pm 
@Cursed Hawkins
I mean the weapons or items you're carrying change skin on level transition, with those other rng mods. Our packs don't have that issue.

@bob the doggo
Nah. Probably not.
Bob 5 Jun @ 2:29pm 
lil question: ik the riotshield is half done and stuff but its gonna someday soomeday have some skins?
Cursed Hawkins 5 Jun @ 2:25pm 
@Wololo
I'm not exactly sure the exact type but the RNG for the weapons is more individual instance based meaning there's going to be different skins even in the same level, so unless somehow that's the RNG you used for this... I'm not seeing where the problem lies as skins changing between levels doesn't matter to me all that much.
SirWololo  [author] 5 Jun @ 2:02pm 
@Cursed Hawkins
That's because those mods work with other types of rng, however those have some issues like the skins changing on level transition, and other stuff.
This mod doesn't have that problem. But it has to edit the models to add the new skins.

You can recompile the models with new animations tho, and even add more skins.
Cursed Hawkins 5 Jun @ 9:52am 
I honestly wish this was able to work with re-animation mods because I found RNG skin mods across all the firearms some even having up to 10 skins that are rolled independently for each instance of the firearm that's spawned into the game's world and they work fine with the re-animation mods I have without issues.
SirWololo  [author] 2 Jun @ 3:23pm 
@ravenz
Because that mod includes a chainsaw model, not sure why.
ravenz 2 Jun @ 2:22pm 
it does work with the mod but it says they conflict.
SirWololo  [author] 2 Jun @ 1:49pm 
@MissGlück
Yeah that's not possible as far as I know.

@ravenz
You can use both mods together, cause that mod reenables animations that are already in the game.
ravenz 2 Jun @ 1:16pm 
is it possible to bring back the "cut" animations for the melee weapons? like how this mod does.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122539504
MissGlück 1 Jun @ 3:26pm 
Great mod(s), there's just one thing I want to ask about. The vanilla chainsaw doesn't spin unless you attack with it. Which makes sense as there's a clutch that disengages the chain from the engine at lower rpm.
Right now in the mod it always spins at the same speed. It does look cool tho that it spins a bit in idle.
Question is: Are you open to the idea of changing something about it? Either like @Azathoth mentioned before me and let it spin faster while revving. Or let the chain rest until you start using fuel(Vanilla)
Totally fine if you don't care about any of it or maybe it's not even possible
Mod's so good that only something minor like that caught my attention
SirWololo  [author] 22 May @ 10:10pm 
@Azathoth
No idea.

@Estuprilson Bostilson
Yes, but may not apply to some of the new skins.
bazoongas 22 May @ 9:38pm 
compatible with reshaded melee?
Azathoth 3 May @ 7:07pm 
I love that you added an idle animation for the chainsaw, but the chain doesn't rotate at full speed when the throttle is held down. Is adding a throttle animation possible?
SirWololo  [author] 25 Apr @ 2:34pm 
@Ashi
The extra animations are added by script, you can ignore the conflict. Both mods should work together.
Ashi 25 Apr @ 8:14am 
is it possible to make this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122539504 compatible with skins?
SirWololo  [author] 25 Apr @ 6:19am 
@Ashi
Unless xdReanimsBase changed something, it should work fine.
Mcshanky 25 Apr @ 12:10am 
Is it because of an update? I remember it use to work before
Ashi 23 Apr @ 7:00am 
Does not work when xdReanimsBase (L4D2) Anim Mods base is enabled
Mcshanky 13 Apr @ 7:16pm 
Is someone able to help with why the skins wont work
SirWololo  [author] 11 Apr @ 3:00pm 
@ManZ
Animated chainsaw is already implemented in this mod.
Also, all new chainsaw skins are compatible with the Bloody Chainsaw Framework.
You'll still have to subscribe to that last mod to have the vanilla skin bloody.
R0TTEN_C0RPSE 2 Apr @ 4:19pm 
I love this mod so much but could you please make a version where knifes use this animation? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2507662282&searchtext=knife+animation
гулубь 21 Mar @ 3:19am 
Can you make it so that each weapon pack is separate?
SirWololo  [author] 7 Mar @ 7:38am 
@гулубь
I won't add a metal bat cause it will sound like a wooden bat. It doesn't fit.

@爪卂几 丂ㄥ卂ㄚ乇尺
The known issues are not related with the melee weapons.
гулубь 7 Mar @ 7:26am 
maybe you can add a metal bit?
i really dont mind the known issue since i dont let bots use melee in expert realism
SirWololo  [author] 28 Feb @ 3:29pm 
@TheNextArbiter
What kind of errors? What do you mean by Four error per item?
TheNextArbiter 28 Feb @ 2:30pm 
The extended skin packs cause so many errors in my game. I LOVE the concept, but having four separate errors occur per item that has a different skin on it is a pain.
I think it would be really nice to have separate RNGs for the melees and items.
deathphoenix 15 Feb @ 2:01pm 
agreed V
Viewbob 26 Jan @ 7:13am 
can these be separated? like not the individual skins themselves but like fire axe rng on its own, bat rng on its own etc
GusToons 15 Jan @ 2:35pm 
Cool:steamthumbsup:
佐伊的老公 10 Jan @ 1:09am 
Thank you,I really like your mod
SirWololo  [author] 10 Jan @ 12:49am 
@佐伊的老公
Yeah, that's because this mod updated recently, Gary will have to update his mod now.
SirWololo  [author] 10 Jan @ 12:35am 
@佐伊的老公
You shouldn't be using them together. Choose one.
SirWololo  [author] 7 Jan @ 6:38pm 
@гулубь
The combat knife is already included, see the second to last screenshot
гулубь 7 Jan @ 10:48am 
can you guys add combat knife please
SirWololo  [author] 30 Dec, 2024 @ 2:14pm 
@Lombaxtard
No it isn't. But we won't do it cause it will loose a lot of cool features, anyone can turn it into regular rng tho.

@_INVINCIBLE_
Try resubscribing and/or check conflicts with other mods.

@robi2k
Nope.

@ᵀᴴᴱツᴼᴿᴵᴳᴵᴻ
It's already changed with Cuba's animation.
EL SMURFIÑO 30 Dec, 2024 @ 1:40pm 
change the animation of the css knife?
robi2k 28 Dec, 2024 @ 3:30pm 
pls make pack 2
_INVINCIBLE_ 26 Dec, 2024 @ 6:36am 
у меня раньше мод отлично работал но сейчас не работает
Lombaxtard 14 Dec, 2024 @ 1:33pm 
Is the "Extended" series prohibited from being ported to RNG, or is having different normals not supported by it? Sorry if I'm the wrong questions here. I just couldn't find any info regarding my latter point
SirWololo  [author] 7 Dec, 2024 @ 7:08am 
@Mr.T
Sure, but if you publish any video give proper credits.

@churrete suaso
Try resubscribing.
Super Hot Sexy Man 6 Dec, 2024 @ 1:23pm 
Can I use this for SFM projects?