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pero no quita que hayas echo un mod buenísimo
solo te pido disculpas que no lo use porque me da paja desactivar los mods de las animaciones (ya que son 1 mod x arma xd)
Yep
@FreddyFazzBalls
Jajajaja está bien ese inglés.
Si, si querés una animación en particular vas a tener que recompilar cada arma con la animación deseada.
(una mierda mi inglés, mil disculpas)
I mean the weapons or items you're carrying change skin on level transition, with those other rng mods. Our packs don't have that issue.
@bob the doggo
Nah. Probably not.
I'm not exactly sure the exact type but the RNG for the weapons is more individual instance based meaning there's going to be different skins even in the same level, so unless somehow that's the RNG you used for this... I'm not seeing where the problem lies as skins changing between levels doesn't matter to me all that much.
That's because those mods work with other types of rng, however those have some issues like the skins changing on level transition, and other stuff.
This mod doesn't have that problem. But it has to edit the models to add the new skins.
You can recompile the models with new animations tho, and even add more skins.
Because that mod includes a chainsaw model, not sure why.
Yeah that's not possible as far as I know.
@ravenz
You can use both mods together, cause that mod reenables animations that are already in the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=122539504
Right now in the mod it always spins at the same speed. It does look cool tho that it spins a bit in idle.
Question is: Are you open to the idea of changing something about it? Either like @Azathoth mentioned before me and let it spin faster while revving. Or let the chain rest until you start using fuel(Vanilla)
Totally fine if you don't care about any of it or maybe it's not even possible
Mod's so good that only something minor like that caught my attention
No idea.
@Estuprilson Bostilson
Yes, but may not apply to some of the new skins.
The extra animations are added by script, you can ignore the conflict. Both mods should work together.
Unless xdReanimsBase changed something, it should work fine.
Animated chainsaw is already implemented in this mod.
Also, all new chainsaw skins are compatible with the Bloody Chainsaw Framework.
You'll still have to subscribe to that last mod to have the vanilla skin bloody.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972113942
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236984526
I won't add a metal bat cause it will sound like a wooden bat. It doesn't fit.
@爪卂几 丂ㄥ卂ㄚ乇尺
The known issues are not related with the melee weapons.
What kind of errors? What do you mean by Four error per item?
I think it would be really nice to have separate RNGs for the melees and items.
Yeah, that's because this mod updated recently, Gary will have to update his mod now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3349056721
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212592872
You shouldn't be using them together. Choose one.
Can't be used together now
The combat knife is already included, see the second to last screenshot
No it isn't. But we won't do it cause it will loose a lot of cool features, anyone can turn it into regular rng tho.
@_INVINCIBLE_
Try resubscribing and/or check conflicts with other mods.
@robi2k
Nope.
@ᵀᴴᴱツᴼᴿᴵᴳᴵᴻ
It's already changed with Cuba's animation.
Sure, but if you publish any video give proper credits.
@churrete suaso
Try resubscribing.