RimWorld

RimWorld

136 ratings
Rim-Effect Vehicles: Mako
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Mod, 1.4
File Size
Posted
Updated
113.130 KB
4 Jan, 2024 @ 12:02am
4 Jan, 2024 @ 12:32am
3 Change Notes ( view )

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Rim-Effect Vehicles: Mako

Description



Vehicle Framework by Smash Phil
Rim-Effect: Core by Vanilla Expanded Team and Co.
Steam workshop page art inspired by Oskar Potocki's works
38 Comments
Truchinsky 23 Dec, 2024 @ 9:54pm 
Can I try to update this to 1.5?
Your Local Inquisitor 8 Dec, 2024 @ 6:07pm 
Rimworld desperately needs more Mass Effect mods
Duck 23 Nov, 2024 @ 7:05pm 
No 1.5?
LAJ-47FC9 3 May, 2024 @ 5:35pm 
Can I get one that's not modified to run on chemfuel? Been looking for some more variety in my vehicles, currently everything runs on chemfuel. Gimme some portable fusion reactors, darnit!
Tal'Raziid 18 Feb, 2024 @ 11:09pm 
xrushha  [author] 18 Feb, 2024 @ 9:02pm 
@Tal'Raziid I'll need a Hugslib log to fix the issue
Tal'Raziid 18 Feb, 2024 @ 8:26pm 
Character Editor wouldn't open for me while i was using this
(on another note, Kodiak plz)
Alpha636 8 Jan, 2024 @ 8:47am 
Thanks for making this mod. The Mako fits right in with my alliance playthrough :steamthumbsup:
Neosuduno 6 Jan, 2024 @ 4:13pm 
I do not think it will flip or Barrel Roll, but it very much handles like all other vehicles on the rim; Clunky, inefficiently and clumsily. So, yeah, still lore accurate enough.
[JdG] Pejman 6 Jan, 2024 @ 2:32pm 
But does it drive like shit ? To be in line with the ME games ?

Will it flip and barrel roll all the time ?