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Well turns out thanks to the MagickNET library im using it was actually super easy.
There is now an option in the "Export" settings tab that allows you to switch to WebP.
I also recommand to change the default scaling setting in there from 0.8 to 1.0 since WebP are so space efficient they can easily take the extra size and will actually look really good.
I now added my own copy to the mod so Gif creation should now work again
the error message in \BepInEx\LogOutput.log:
[Error :InstantReplay] Error exporting: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies.
at InstantReplay.InstantReplay.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) [0x00493] in <58dfc90842c146bdbb293d11c6d25cfb>:0
There were no actual code changes so no changelog / version number increase.
You will need at least the v1.10.1 update of the game (from like 12 hours ago) because in the original release all code modes were broken.
Also good news Rain World is now 64bit by default, this means as long as your PC has enough RAM (8GB if you are only running Rain World) chances are you will never get any memory related game crashes anymore.
I was mostly hoping that the devs would eventually just release a 64bit version and I could remove the RAM limit check
I just released a new version that should be able to determine if the game is running as 64bit process and will disable the limit