Arma 3

Arma 3

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Fallujah 2.0 - Patch/Fix Unofficial
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Data Type: Mod
Mod Type: Terrain
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4. led. 2024 v 13.38
23. úno. 2024 v 10.40
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Fallujah 2.0 - Patch/Fix Unofficial

Popis
I am working on a Fallujah campaign for a group I'm playing with, and noticed the Map Grid wasn't working correctly. So until that gets fixed, I decided to make a patch for a couple of things that bothered me about the map.
The original map was made for Arma 2 and uses clutter (grass, etc.) from Arma OPF, which don't look all that good, so I've implemented a couple of fixes which incidentally also improved performance.

- Added working map grids, up to 8 digits (10m accurate).
- FIxed the map borders, where odd broken textures were showing.
- Changed the water color to Livonia's.
- Added Livonia's soundscape, birds chirping etc.
- Redone the map clutter the same as Takistan, so there'll be a lot less, but better looking grass and small vegetation. Improving performance and making the map look better in my opinion.
- Probably something I forgot to mention?

I've also made a crude attempt of implementing Livonia's lighting, which was the original intent of this project. However, I've failed to do so. Code is still present in the file, perhaps somebody can fix it? I'll gladly implement any bugfixes to make it work and give Fallujah a bit of a more complete overhaul.
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5. říj. 2024 v 14.13
I love this...but. You dissapointed everyone (BIKEY)
Ceb
Počet komentářů: 30
Bacon 4. led. v 16.26 
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Lapua 20. pro. 2024 v 12.01 
why in all of gods name are you using pasgt vests in 2004
Bacon 4. říj. 2024 v 14.10 
pls fix its not properly sigend
ArFa 3. kvě. 2024 v 11.56 
In my opinion, one of the problems with this card is that the card is too flat. There are some slight differences in heights and recesses missing. I don't mean significant hills.
For example, a depression/ditch near a highway. This would add realism and also provide additional cover for the infantry.
Roque_THE_GAMER 30. bře. 2024 v 11.55 
you removed most of the trash in the middle of the roads?
Legion  [autor] 25. úno. 2024 v 14.07 
@Raid No worries, I should've been more clear! I don't think it should matter if it is NOT on the server, though it shouldn't hurt. But it HAS to be on the client for it to work.

@Duel Swords
As much as I'd love to make more changes, and I've tried to do things as change the textures of the ground etc. But due to config settings I'm unable to make a lot of changes with this patch, unless I'd put in many more hours and upload a new version entirely on the workshop
Raid 24. úno. 2024 v 5.40 
Sorry. I'll ask the question again... because I didn't understand your answer.
Should this MOD be installed on every client or should it be installed only on the server ?
Dual Swords 23. úno. 2024 v 23.05 
Is it possible you can fix the roads top of the city and remove the painted building on the floor. I know its not your job but seems the dev that was working on it decided he will wait till arma 4 comes out to fix things. Thanks for all you have done.
Legion  [autor] 23. úno. 2024 v 10.41 
@rhyswilliams999 It was on my to do list and I kind of forgotten about it. Just pushed an update which adds the key in the mod folder
rhyswilliams999 22. úno. 2024 v 21.40 
With no key included, MP servers running it will have to self sign the addon. Any chance you could Sign your mod and include the key?