Arma 3
Fallujah 2.0 - Patch/Fix Unofficial
30 Comments
Bacon 4 Jan @ 4:26pm 
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Lapua 20 Dec, 2024 @ 12:01pm 
why in all of gods name are you using pasgt vests in 2004
Bacon 4 Oct, 2024 @ 2:10pm 
pls fix its not properly sigend
ArFa 3 May, 2024 @ 11:56am 
In my opinion, one of the problems with this card is that the card is too flat. There are some slight differences in heights and recesses missing. I don't mean significant hills.
For example, a depression/ditch near a highway. This would add realism and also provide additional cover for the infantry.
Roque_THE_GAMER 30 Mar, 2024 @ 11:55am 
you removed most of the trash in the middle of the roads?
Legion  [author] 25 Feb, 2024 @ 2:07pm 
@Raid No worries, I should've been more clear! I don't think it should matter if it is NOT on the server, though it shouldn't hurt. But it HAS to be on the client for it to work.

@Duel Swords
As much as I'd love to make more changes, and I've tried to do things as change the textures of the ground etc. But due to config settings I'm unable to make a lot of changes with this patch, unless I'd put in many more hours and upload a new version entirely on the workshop
Raid 24 Feb, 2024 @ 5:40am 
Sorry. I'll ask the question again... because I didn't understand your answer.
Should this MOD be installed on every client or should it be installed only on the server ?
Dual Swords 23 Feb, 2024 @ 11:05pm 
Is it possible you can fix the roads top of the city and remove the painted building on the floor. I know its not your job but seems the dev that was working on it decided he will wait till arma 4 comes out to fix things. Thanks for all you have done.
Legion  [author] 23 Feb, 2024 @ 10:41am 
@rhyswilliams999 It was on my to do list and I kind of forgotten about it. Just pushed an update which adds the key in the mod folder
rhyswilliams999 22 Feb, 2024 @ 9:40pm 
With no key included, MP servers running it will have to self sign the addon. Any chance you could Sign your mod and include the key?
Legion  [author] 20 Feb, 2024 @ 8:44am 
@Raid
I haven't tried loading it on the client whilst not running on the server, however, it should run fine. It doesn't create any dependencies the server relies on
Raid 20 Feb, 2024 @ 8:17am 
Goodjob.. is server side or client side ?
Legion  [author] 6 Feb, 2024 @ 7:04pm 
Welcome! o7
Peridot 6 Feb, 2024 @ 6:42pm 
Yes! Thank you for this:)
PsychosocialPenguin 30 Jan, 2024 @ 4:37pm 
looks very good so far, keep up the good work xD
Komodo 23 Jan, 2024 @ 10:37am 
holy smokes finally someone working on this...cant wait wut u do next with this
yilmazbey123 18 Jan, 2024 @ 3:40pm 
thanks
Venom_coceT 18 Jan, 2024 @ 7:53am 
Без задач
Legion  [author] 13 Jan, 2024 @ 11:58am 
o7
Ratpick45 13 Jan, 2024 @ 9:05am 
Very Bueno! +1 would lick feet again.
Bacon 8 Jan, 2024 @ 1:40am 
very good
Legion  [author] 7 Jan, 2024 @ 7:23pm 
@Devildogg237 Fallujah 2.0 has been pretty stable for me, didn't have any crashes or noticed any memory leaks
ANZACSAS Steven 7 Jan, 2024 @ 6:30pm 
Not that I'am aware of.Many things were fixed in the 2.0 version.
devildogg237 7 Jan, 2024 @ 7:52am 
does the map still have massive memory leaks?
ANZACSAS Steven 7 Jan, 2024 @ 2:45am 
Nice m8.Gonna check it out.:)
Viper1Zero 6 Jan, 2024 @ 11:33am 
Sweet
nigel 6 Jan, 2024 @ 8:54am 
thanks brudda
[下村] Najkwiin 5 Jan, 2024 @ 2:36pm 
Very girthy mod, would recommend
mariorobert83 5 Jan, 2024 @ 12:36pm 
Gostaria de jogar.
Campbell 5 Jan, 2024 @ 9:15am 
Damn, thank you for this