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Fix Relations - Limited Edition
   
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5 Jan, 2024 @ 9:50am
8 May @ 7:02am
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Fix Relations - Limited Edition

Description
This patch adds three notable changes to Missile's Improve relations by healing mod.

Observations
First, your character will recognize whether the target is male or female using the /HENOCAP/ wordswap feature. Second, your character will also recognize when their target is unconscious (and unable to thank you). (NEW) Third, added a bit more variety to the "healing completed" dialogues that differ for some factions. These things ought to improve immersion.

Grammar
A couple of changes to the dialogues to fix grammar and punctuation, just to iron out some creases.

Limits
While improving your relations with the base mod is a great convenience, it's very exploitable. You can easily ally with a faction in a single afternoon. This patch places a small Limit on how often you can activate the ability. There will now be a 2-hour (in-game) cooldown on improvements with any given faction. This isn't much time at all, but it means beating up a group of bandits and then immediately healing each one for faction is no longer a viable strategy. Again, this is intended to improve immersion, so that you'll move on and do things gradually.

With that said, this cooldown is a per-faction feature, so you can still go on to heal other factions in the meantime. For example, let's say you came upon two injured people, a Drifter and an Tech Hunter. You could potentially heal both of them and activate the ability for each of their factons once, and even move on to heal someone from a third faction. The 2-hour cooldown will only be placed on individual factions, not the whole feature.

(There is an unintended exploit to get around this cooldown, but I'M NOT TELLING. The true limit is 2.)

UPDATE (5/8): Added a new wordswap /HENOCAP/ to fix capitalizations. Also added more unique dialogues per faction. Let me know if they don't fit.

Please enjoy!
12 Comments
Gevurah  [author] 23 Jan @ 10:23pm 
Yes, I think this is something that may have changed along the way. Whatever the case, thank you very much for pointing it out. It's now been corrected, along with some added variety.
CurtimusPrime92 23 Jan @ 10:19pm 
you mod adds a NEWREF wordswap /HECAP/, but you only used it in the new incapacitated lines you added, you left the lines from the original mod unchanged from using vanilla /HE/. i was just saying since you made a mod to fix original mod you might as well go all the way and fix the lines from the original mod too not just the ones you added. if you get a chance
Gevurah  [author] 23 Jan @ 3:08pm 
I thought something was off. They added this in a patch? It showed up as "values added" when I loaded up the FCS.
CurtimusPrime92 14 Jan @ 3:11am 
ie what if their entire squad is bleeding out, unconscious, dying or dead. their friends might not know their squad-mate was healed and also 'dead (wo)men tell no tales'
CurtimusPrime92 14 Jan @ 3:06am 
should use /HECAP/ for all dialogue the default /HE/ from basegame checks for if male & squad size == 1, he... if female & squad size == 1, she... and falls back to they for anyone in a squad bigger than 1 if the other two aren't applied. leading to nearly all the time resulting in "Guess [THEY] can thank me later." anytime they're incapacitated and in a squad of more than 1.
Gevurah  [author] 14 Nov, 2024 @ 4:38am 
As long as that backpack is equipped, yes. There's a percentage chance in the base mod to get the dialogue with reputation. It feels rare sometimes, but I've confirmed that it works correctly in game this week.
Silverbuu 14 Nov, 2024 @ 3:01am 
Out of curiosity, does it matter if the kit is in your backpack? I don't seem to be getting rep with anyone doing this.
Dr. Igor Dolvich 12 Nov, 2024 @ 8:46am 
Good job bro! :2017stickycrab:
crux 12 Feb, 2024 @ 4:54pm 
Great addition
Gevurah  [author] 11 Jan, 2024 @ 12:00am 
Your suggestion is reasonable and actually sounds like a good change, since requiring the additional item appears to be a balancing feature. I wish I could replace it with something small and cheap to free up inventory space as well. However, according to the original author, this function wasn't even intentional; it's not a change created by the mod but is actually a quirk of the game coding somehow. An unfortunate coincidence.