Project Zomboid

Project Zomboid

57 ratings
Mar Library
   
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32.733 KB
5 Jan, 2024 @ 4:43pm
31 Dec, 2024 @ 9:02pm
7 Change Notes ( view )

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Mar Library

Description
A bunch of functions and fixes I use between my mods and likely will in the future.
So in order to save YOUR RAM and MY time I made this.

A mod required by a mod, mainly this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3139034529
and soon to be the blind one too likely once I update.

Just to be safe I'd load this early in load order, before any of my mods.

Workshop ID: 3132520376
Mod ID: MarLibrary
6 Comments
marley-star7  [author] 20 Jul @ 3:04pm 
Do you have logs, I don't believe this mod touches any code regarding items.
Project Thylacine 20 Jul @ 8:59am 
This mod totally breaks numerous mods, and crashes (or lags horribly) when accessing item tables. Had to remove.
WhiteGlove 12 Feb @ 2:53am 
Either this, Mar Occupations, or Mar Traits conflicts with Week One and the Sanity mod for B42. If memory serves, Dynamic Traits was also previously marked as an incompat with Mar Traits? Either way, on B42, this mod in conjunction with any of the others causes zombies to freeze upon shooting them. Was not the case in B41 last I checked.
marley-star7  [author] 1 Feb, 2024 @ 11:52am 
It's a preemptive measure however, currently this mod could be merged into the original just fine and no issues would occur.
marley-star7  [author] 1 Feb, 2024 @ 11:51am 
@DreddLypso the ram thing is technically true but will almost never make any significant difference,

it's just a selling point to get people to download this because while the mod doesn't save them much it has the potential to save me alot of time and headaches if I make another mod that uses this as they would be able to share from this mod functions and data and junk as I use this mod as a platform to share common functionality between mods instead of having to copy paste the same stuff.

Was planning on updating the blind mod to require this as it shares alot of functionality as well, but didn't want to break peoples modlists
DreddLypso 1 Feb, 2024 @ 7:16am 
Can you elaborate how this saves our ram?