Slay the Spire

Slay the Spire

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卡牌/药水概率显示 infoMod2--Card/Potion Chance Tracking
   
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5 Jan, 2024 @ 7:57pm
5 Jan, 2024 @ 8:07pm
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卡牌/药水概率显示 infoMod2--Card/Potion Chance Tracking

Description
搬运自git-hub Casey C 大佬的infomod2 可以的话近期应该会汉化一下子...

https://github.com/casey-c/infomod2

Potion Chance Tracking
Easily keep track of your current potion drop chances. At the start of each act, this value resets to 40%. If you see a potion, the chance goes down by 10%. If you don't see a potion, the chance goes up by 10%. This indicator on the top bar will keep track of this (relatively easy math) for you. Mousing over it will show the chance to see at least one potion after multiple fights!

Question Mark Floors / Boss Indicator
The Map tooltip has been replaced with two modules - one to let you know what to expect on your next mystery floor, and a second one for quickly identifying the upcoming boss (no more scrolling to the top of the map!). Additional explanations on the calculations performed to get these probabilities can be found on the very useful Reference Spreadsheet.

Right clicking the map icon will bring up an event overview screen. This screen will show which events you can see on the very next floor and updates the colors based on whether you satisfy the event's requirements. You can use this overview to quickly understand which events are possible, and check that you correctly fulfill all the necessary prerequisites (e.g. minimum gold requirements, having certain relics, etc.).

Each of the events has a full description of the possible choices and effects of those choices, as well as listing out further details that may be of interest. Events that you encounter previously in the run will be marked "inactive" (shown in a bluish gray color) and have their tooltips updated to display which floor you saw them on.

Card Drop Chances
The deck tool tip has been replaced with a visual way to see how likely you are to see a card of a certain rarity in the next combat reward screen. This is a reasonably complicated calculation, but the general gist is that the more common cards you see -> the more likely you are to see a rare card. A decent ballpark estimate is that each common card you see will increase your chance to see a rare by 1% - although hitting a rare card will reset the chance to 0% again.

Elite combat rewards are more likely to have a rare card than normal combats - and there are some other wrinkles in the computation (e.g. hidden card rewards for some Neow rewards) that make the calculation a bit more involved. Some additional information can be found on the Reference Spreadsheet, but it isn't quite 100% accurate due to some semantics in the mathematics.

Card Play Stats
The Settings tool tip has been revamped with some simple data collection. It has a turn counter (especially useful when combined with Bestiary!) and will keep track of the number of cards you play each turn, combat, and over the entire run.

Although averages aren't really the best mathematical tool for assisting decision making, the average cards played per turn should hopefully enable you to make slightly more informed decisions regarding the general playstyle of your deck - especially when considering the impacts of relics such as Pocketwatch or Velvet Choker.

The cards per combat / last turn data sticks around until the start of your next combat, letting you have access to this information on intermediate floors if you forget to check it during a fight!

Shop Prices
The Gold tool tip has been improved to show the prices you can expect in the next shop. The values are color coded to easily tell whether you can afford a certain rarity of item with your current amount of gold. These prices and colors will properly adjust with your current relics and whenever you gain / lose gold. There's also a card removal price tracker as well!

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药水机会追踪
轻松跟踪您当前的药水掉落几率。在每个动作开始时,该值重置为 40%。如果你看到药水,几率就会下降 10%。如果你没有看到药水,几率就会增加 10%。顶部栏上的指示器将为您跟踪这一点(相对简单的数学)。将鼠标悬停在其上将有机会在多次战斗后看到至少一种药水!

问号楼层/Boss 指标
地图工具提示已替换为两个模块 - 一个让您知道下一个神秘楼层会发生什么,第二个用于快速识别即将出现的 Boss(不再滚动到地图顶部!)。有关为获得这些概率而执行的计算的其他说明可以在非常有用的参考电子表格中找到。

右键单击地图图标将显示事件概述屏幕。该屏幕将显示您可以在下一层看到哪些活动,并根据您是否满足活动要求来更新颜色。您可以使用此概述来快速了解哪些事件是可能的,并检查您是否正确满足了所有必要的先决条件(例如最低黄金要求、拥有某些遗物等)。

每个事件都有可能的选择和这些选择的影响的完整描述,并列出了可能感兴趣的更多细节。您之前在运行中遇到的事件将被标记为“非活动”(以蓝灰色显示),并更新其工具提示以显示您在哪个楼层看到它们。

卡牌掉落几率
牌组工具提示已被替换为视觉方式,以查看您在下一个战斗奖励屏幕中看到某种稀有卡牌的可能性有多大。这是一个相当复杂的计算,但总的要点是,您看到的常见卡牌越多 -> 您看到稀有卡牌的可能性就越大。一个合理的估计是,你看到的每张普通卡牌都会使你看到稀有卡牌的机会增加 1% - 尽管击中稀有卡牌会将机会再次重置为 0%。

精英战斗奖励比普通战斗更有可能拥有稀有卡牌 - 并且计算中还有一些其他问题(例如,某些新奖励的隐藏卡牌奖励)使计算更加复杂。可以在参考电子表格上找到一些附加信息,但由于数学中的一些语义,它并不是 100% 准确。

打牌统计
设置工具提示已通过一些简单的数据收集进行了修改。它有一个回合计数器(与怪物图鉴结合使用时特别有用!),并且会跟踪您在每个回合、战斗和整个运行过程中打出的卡牌数量。

虽然平均值并不是真正辅助决策的最佳数学工具,但每回合打出的平均牌应该能够让您就牌组的一般游戏风格做出更明智的决定 - 特别是在考虑怀表或怀表等文物的影响时天鹅绒颈链。

每场战斗/最后回合的卡牌数据会一直保留到下一场战斗开始为止,如果您在战斗中忘记检查,您可以在中间楼层访问此信息!

商店价格
黄金工具提示已得到改进,可以显示您在下一家商店中可以预期的价格。这些值采用颜色编码,可以轻松判断您是否可以用当前的黄金数量购买某种稀有的物品。这些价格和颜色将根据您当前的遗物以及每当您获得/失去黄金时进行适当调整。还有一个卡移除价格跟踪器!
4 Comments
HappyTsing 20 Mar @ 11:35pm 
we need Chinese!
󰀕ClockCycas󰀕 24 Feb @ 10:22am 
模组还会更新吗?我可以帮忙汉化
MrZhu 17 Sep, 2024 @ 10:44am 
请问可以汉化一下吗
rosteri3 26 Feb, 2024 @ 9:26am 
is it possible to see what additional infos you can see. i only would like to know my potion drop chance and nothing else.