Stellaris

Stellaris

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Better Reactor Boosters
   
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6 Jan, 2024 @ 9:45am
15 Jun, 2024 @ 2:53am
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Better Reactor Boosters

In 1 collection by Felalot
Better Mods Collection
7 items
Description
This mod moves the Reactor Boosters from auxiliary slot to being a required component (just like reactors, thrusters etc.) with different cost, upkeep and power values depending on the ship size. Also adds a dark matter variant of a reactor booster (unlockable after reseaching dark matter reactor and advanced reactor booster)

Reactor Boosters effects:

Tier 1 reactor booster is a starting technology and only increases power and daily shield regeneration for a small increased energy upkeep.

Tier 2 reactor booster unlocks with a tier 2 "improved reactor boosters" technology with it prerequisite being fusion reactor tech.
On top of it generating more power and daily shield regeneration than tier 1, it gives a small 10% shield nullification protection, so instead of loosing 100% of your shields inside of a pulsar system or space storm for example, you only lose 90% of your shields. Has a medium increase in ship energy upkeep.

Tier 3 reactor booster unlocks with a tier 3 "advanced reactor boosters" technology with it prerequisites being cold fusion reactor, improved reactor boosters and shield hardeners.
Generates a lot of power and daily shield regeneration, adds 25% protection from shield nulification and 20% shield hardening with increased ship energy upkeep

Tier 4 dark matter reactor booster unlocks with a tier 5 "dark matter reactor boosters" technology with it prerequisites being dark matter reactor and advanced reactor boosters.
Generates enough power to fit all of the most power hungry components from vanilla, adds high daily shield regeneration, 50% protection from shield nulification and 25% shield hardening with increased ship energy upkeep

All power, cost, upkeep, daily shield regeneration scales with each ship size. To put it simply: bigger ship - more power, cost, regen and upkeep. With platforms and ion cannons having less upkeep and cost per power generation, as well as full shield nullification protection and 50% shield hardening at tier 4 since they are stationary.

#Compatibility
Version for NSC3, link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3140138234
Version for CSS, link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3146778833
Compatible with Better Improved Hulls (mod which reworks Improved Hull technologies), link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121071030
Compatible with Better Crystal Plating, link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3187894821

Will conflict with mods that change vanilla ship designs (corvettes-titans, their offspring and menacing variants). (Anything involving modifing 00_ship_sizes.txt)
If you have a visual bug with messed up required components try cleaning design it will fix it.


#Contacts
You can always find me on Xenonion discord: https://discord.gg/xenonion

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Popular Discussions View All (1)
1
7 Apr, 2024 @ 11:38am
Balance Ideas and Suggestions
Felalot
82 Comments
Liberator 17 Jul @ 2:14am 
works almost well in 4.0 of course a couple of fixes need to be made. Excellent mod I hope the author will pay attention and spend a couple of hours. easy to add a branch of bioships and add the line required_component_set = "brb_reactor" (if anyone wants)
Mael 8 Jun @ 5:43pm 
I've talked with the mod maker and they've said they plan to update this mod to be more compatible with 4.0 in the near-ish future, but I believe they mentioned that Bioships would not be receiving the in-built Reactor Booster like mechanical ships do.
Android Identity 8 Jun @ 8:09am 
Confirming it does not for now.
fansader25011992 8 Jun @ 2:18am 
Does this mod work with bio ship because all my ship is hunger for power 😭
Android Identity 5 Jun @ 6:11am 
I wouldn't be surprised. This mod is a bit out of date. As the author mentioned before your message, they're working on a new mod altogether. Seems for now we just gotta keep our eyes on this mod and see what they cook.
Asterix (AUT) 4 Jun @ 1:20pm 
I have a problem. This mod prevents me from building defense platforms at the Star Citadel. Does anyone have a similar issue?
Felalot  [author] 29 Apr @ 11:12am 
Yeah I also remember, thank you for suggestion, though with 4.0 around a corner I might freeze this version. With the bioships and new features what are coming and opening new features what make some of my ideas possible to create, I can experiment on something new and more expansive perhaps
Pitlos Tails 29 Apr @ 8:28am 
damn i remember suggesting this (or was it the crystal hull mod?) glad it blew up:spiffo:
Felalot  [author] 3 Dec, 2024 @ 7:31am 
I am thinking of it
Ignat001 2 Dec, 2024 @ 4:06pm 
Could you please make a balanced version? I mean, so that reactors give ONLY power, without shield hardening etc