Company of Heroes

Company of Heroes

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Alpine Encounter BETA1
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Maps: 3v3
Tags: tow
File Size
Posted
10.596 MB
8 Jan, 2024 @ 3:00pm
1 Change Note ( view )

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Alpine Encounter BETA1

Description
Protect your cut-offs!!

Accepting feedback, just comment below if you find anything jank =)

Retreat as little as possible. Retreating will give up a lot of map control; plan ahead to make sure you're not caught out.

Believe it or not, but King Tigers actually can squeeze through those small bridges and pass through the narrow alleys of the town. I don't really recommend it if there are riflemen around however ;d

This map is also really fun as a 2v2 or even a 1v1!
Would recommend trying it out in these formats too! Just MAKE SURE you are in position 1 and 4 for base MGs.
Fixed positions do have numbers next to them, but theyre really small, so a magnifying glass to read is recommended. I'll fix that sometime soon.

~Update #1:~ NEVERMIND, YOU CANT UPDATE WORKSHOP MAPS, I WILL RELEASE IT NEW WHEN EVERYTHING IS DONE
-Removed some clutter from SE bases to make it easier to build
-Updated minimap so it looks clearer and sexy. Now it looks more like a relic minimap =D
-You can read the position numbers now without a magnifying glass on the fixed bases image =D
-Made it so the walls around the hotel next to the church actually provide cover now
-Touched up some visuals to make things look a bit nicer
-Made 2 territories in the centre that were unintentionally connected now unconnected.
-Slightly improved and moved cover in the market-central crossroads area

To do:
-FORGOT to add VPs, sorry :( still not sure where I should put them though so I'm open to suggestions =)
-Some sectors need a bit of touch-up to match map geography where slight changes have been made
-Getting into buildings in the centre is still a bit ♥♥♥♥♥♥

Made by Jammem =)
Credit to Celution for making my loading image look very sexy with photoshop magic
Thanks to EF + BK discords for providing feedback on sector layouts and balance suggestions.
5 Comments
Sean_YCW 5 May, 2024 @ 9:04am 
Nice map! Love the design, very realistic looking :steamthumbsup:
Jammeme  [author] 18 Jan, 2024 @ 11:41am 
Thanks for your praise guys =)
ThatOneShinigami 18 Jan, 2024 @ 5:13am 
i found that its easier to destroy fences and other world entities like them to help clear space for buildings, other than the little building space its an amazing map
Pingu 12 Jan, 2024 @ 2:13pm 
Looks great overall, specially the little town! Could make for some intresting games! :)
Sando 11 Jan, 2024 @ 8:52am 
Taking a look, thanks for sharing!