Rivals of Aether

Rivals of Aether

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Rudas & Dagon
   
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9 Jan, 2024 @ 5:06pm
8 Feb, 2024 @ 8:53pm
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Rudas & Dagon

Description
Summary
After surviving a paradox and the horrors of the abyss, Rudas & Dagon emerge to hunt for their vengeance.

Rudas & Dagon are a puppet character that focus on having complete control of the puppet's actions. Rudas has a mix of standard and unusual attacks, while Dagon is intended to support him during both neutral and combos.

Special Moves


Nspecial: When Dagon is unsummoned, this will summon him at your location. When he is summoned, this will cause Rudas to enter command mode, from there, simply input a direction to give Dagon a command. If special is pressed again while in command mode, Dagon will be unsummoned. Command mode can even be entered when performing another action, but not while being hit.

Fspecial: When dagon is unsummoned, this will summon him at your location moving left or right depending on which direction you chose. If he is summoned, tapping fspecial will move Dagon a set distance, while holding fspecial will have him move until you let go of special. You can still move and attack after you start the hold.

Uspecial: When dagon is unsummoned, this will summon him at your location as a projectile that will travel in an upward arc. Dagon can hit the opponent in this state. When he is summoned, if you use uspecial from the ground, it will launch him upwards as normal. If used from the air, Rudas will teleport to Dagon's position and attack on arrival. Dagon will also be launched upward if you use uspecial while performing another action.

Dspecial: Rudas will punch forward and leave his arm where he punched. This opens a rift to the abyss, which will empower Dagon and heal him if he makes contact with it for an extended period of time. When empowered, all of Dagon's commands gain a new trait. Nspecial forward will wait for the opponent to be in range before biting, Nspecial Up will gain damage and float towards Rudas instantly, and Nspecial Down will slowly follow Rudas.



Health: Dagon will be destroyed by any attack. He can gain a health state, represented by a purple floating star above his head, in two ways. Press and hold nspecial while in command mode, or have Dagon spend a moment inside the rift. A grey star means he is invulnerable. Dagon is briefly invincible after summoning him.

Nspecial Forward: This is Dagon's primary attack command. He begins charging up a smash attack by growing a larger head from his mouth. The second head then bites, dealing massive damage to opponents caught in the attack.

Nspecial Up: This command causes Dagon to spit an eye projectile upward. The projectile is somewhat slow and bounces once before floating towards where Rudas was when it landed. Only one projectile can be active and it will splat on contact with an enemy. It can also be destroyed by enemy attacks.

Nspecial Down: Dagon assumes a bear trap like position for some time and waits for an opponent to make contact with him. He will then grab them and throw them upward.

Nspecial Hold: Pressing and holding nspecial while in command mode will tell Dagon to regain a health state after a short period of time. You don't need to keep holding nspecial after you hear the sound.

Nspecial Taunt: Pressing taunt while in command mode will make Dagon perform his taunt. Remember that commands can still be given while performing other actions, which allows Dagon to taunt during combos.


Story
During Loxodont's rise to power, many of the soldiers recruited into his army came from outside the Firelands. Rudas was one such soldier, hailing from the swamps not far from Merchant Port. Having previously worked as a bodyguard for wealthy merchants, he was no stranger to protecting the powerful.

After many grueling battles, and with the scars to prove it, Rudas was eventually promoted to the status of royal guard. Back in a familiar role, he settled into his new position and kept steadfast watch against any outsiders, unaware of the danger within. It was only luck that led to his patrol being nearby when Clairen made her move.

He raced to the other side of the bridge past the bots, watching his former comrade seal herself inside a strange device. Attempting to pry open the doors, he heard someone call out to him, before a flash of light and heat flooded his senses. Swept up in the timestream surrounding Clairen’s device, Rudas had no protection from the paradox that awaited him.

Caught between what is and what was, he could feel his existence burning away. His only escape was the timeless Abyss below, rooting him from possibilities into What Cannot Be. The void cut through his senses, time crumpled and sizzled away. In that yawning maelstrom he found no peace, reduced to a needle-thin thread of survival instinct. A presence both foreign and familiar approached him, latching on like a long-lost friend, giving strength in uncharted waters. Crawling through endless darkness, they finally find themselves in a time long since passed.

A paradox that shouldn’t have lived, a hunter that never existed. Only one goal burns in their linked mind, ringing through their body like some primal hunger.

Revenge.



Big thank you to Nix, for making the horrific excellent sprites.

If you find any issues or have any suggestions, feel free to leave a comment and I will address them when I am able.
11 Comments
Redeemed Revan 19 Oct, 2024 @ 9:51pm 
interesting concept, but they're so hard to control, imo
momspaghetti 15 Jan, 2024 @ 9:12pm 
Really cool abyss/void element character and a great puppet character.
Lunartic  [author] 10 Jan, 2024 @ 5:29pm 
The utilt is meant to be a bit slower since it can go quite far for a normal and it is a projectile. Also, I could add some goo at the bottom of the sprite to get rid of the hard line, but I did intent for it to go off ledges. If I hear other complaints about utilt I could decrease its start up time.
Succ 10 Jan, 2024 @ 5:23pm 
Ah ok, I didn't know @Lunartic
Watermelon 10 Jan, 2024 @ 5:01pm 
I think for utilt it'd help if the hand can't go off the stage in mid-air (guess that's more of a visual change), and ftilt feels weirdly delayed when used. That could be intentional, or maybe it's just me.
Lunartic  [author] 10 Jan, 2024 @ 3:56pm 
to Watermelon; could you explain what you mean? If something is wrong with the attacks I will try to improve them.

to Succ; He isn't intended to be a heavyweight, more just average. I could try and land time of 5 to maybe make something in between heavyweight and average.
Succ 10 Jan, 2024 @ 1:37pm 
Congrats on release, one small thing but could you maybe change their land time from 4 to 6, it's a constant when it comes to heavy weight characters in rivals.
Watermelon 10 Jan, 2024 @ 1:31pm 
utilt and ftilt are strange from a gamefeel standpoint, but everything else is great
BeetleUD 10 Jan, 2024 @ 12:12am 
Congrats, its amazing!
hyuponia 9 Jan, 2024 @ 11:35pm 
congrats for finish!!