Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3136145962/4515506448139389936/
I'll give this patch a shot and see if I'm still getting crashes because right now my game has been pretty stable. I apologise for the initial confusion; I had misread read it.
I made the patch after The Outbreak release, so maybe isn't necessary anymore, but I'm not 100% sure
tbh the main problems i think would be "slave" zombies getting attacked by their own due to janky slave.slaver a.i (but that could be interesting bit zombies fighting each other) and getting your zombified characters back after dismissing and then freeing them, think there's a mod that does just that re-recruiting dismissed characters but i cant remember what its called
I changed the difficulty to the max, and it can be lockpicked when you have like 90-100 lookpicking skills..
Honestly, I don't know if I want to add this to the mod, since it works so bad.
theres also the npc in the anti slavers village that can magically remove slave chains no matter the level toughness skill etc
that's also why you have to set difficulty of the replacement "chains" to insane numbers so it can never be removed with strength or pick'd by hand