Kenshi
The Outbreak - Genesis Patch
23 Comments
MrGredy  [author] 21 Oct, 2024 @ 8:12am 
@Zack77 Last time I tried, and It worked.
Zack77 21 Oct, 2024 @ 12:56am 
so is this working?
MrGredy  [author] 1 Aug, 2024 @ 8:35am 
@127.0.0.1 wierd.. with the patch, it used to work fine, maybe they made an update to the genesis modpack causing a issue
< NA127:I2P {↑13%📈} > 1 Aug, 2024 @ 4:03am 
Unfortunately, after testing this patch multiple times while copying the exact same process on a previously stable build, I have concluded that this mod is causing instability on Genesis—the recent crash logs also prove my suspicion:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3136145962/4515506448139389936/
< NA127:I2P {↑13%📈} > 1 Aug, 2024 @ 3:21am 
No, sorry, I've made a mistake. It's called the 'Genesis unsubscribe list'; perhaps the Outbreak mod was added to the collection prior to you releasing this patch? I was getting a lot of crashes with the inclusion of your patch, but I suspect that it was because of something else as I was yet to test this properly prior to fixing my game.

I'll give this patch a shot and see if I'm still getting crashes because right now my game has been pretty stable. I apologise for the initial confusion; I had misread read it.
MrGredy  [author] 1 Aug, 2024 @ 2:42am 
@127.0.0.1 Oh.. I didn't knew they added the mod into the Genesis.
I made the patch after The Outbreak release, so maybe isn't necessary anymore, but I'm not 100% sure
Quint ¤ ς ¤ 16 Jan, 2024 @ 2:06pm 
yeah thats no problem just an idea just thought it would be cool if there was an actual zombification mechanic and how it might be doable with kenshi limitations, if you wanted to do another separate patch. if you do decide to try the idea you could always duplicate your original mod rename it and make the changes there, upload it as a separate mod "the last of us, part Kenshi" XD
tbh the main problems i think would be "slave" zombies getting attacked by their own due to janky slave.slaver a.i (but that could be interesting bit zombies fighting each other) and getting your zombified characters back after dismissing and then freeing them, think there's a mod that does just that re-recruiting dismissed characters but i cant remember what its called
MrGredy  [author] 16 Jan, 2024 @ 9:37am 
@Quint ¤ ς ¤ I mean.. it surely works for roleplay, but it's kinda mehh.
I changed the difficulty to the max, and it can be lockpicked when you have like 90-100 lookpicking skills..

Honestly, I don't know if I want to add this to the mod, since it works so bad.
Quint ¤ ς ¤ 16 Jan, 2024 @ 9:00am 
another option is just leave em in anyways npcs don't use em so if the person playing the mod wants to break immersion and remove the zombie with a hacksaw, let em

theres also the npc in the anti slavers village that can magically remove slave chains no matter the level toughness skill etc
Quint ¤ ς ¤ 16 Jan, 2024 @ 8:59am 
thought of that, how often does the average player use a lock pick item? not very its sort of cheat y when looting or escaping slaves cages anyways takes ages to use and the alternative of just picking by hand is easy enough to level, i'd just remove any lock picking items and stick with picking by hand and skill since theres limits to kenshi and you cant distinguish between the two items ,you'll have to pi.. choose one over the other XD
that's also why you have to set difficulty of the replacement "chains" to insane numbers so it can never be removed with strength or pick'd by hand
MrGredy  [author] 16 Jan, 2024 @ 8:34am 
@Quint ¤ ς ¤ the problem with the slave chain replacement and the "cure" is how would you make the game destinguish the cure from a hacksaw, for example.
You could be able to remove the slave chain replacement with a hacksaw, or open a locked chest with a cure
Quint ¤ ς ¤ 16 Jan, 2024 @ 1:14am 
thanks its one of the un used gimmicks i never got round to trying out XD i was thinking for remedy to any clipping issues with races you could use something like the skeleton mask or modded armour similar for base and if you or someone got skill with blender do a either like a zombie meat skull face texture/ rebuild or, same vein as the last of us, a cordyceps fungous covering the face taking designs from the alien plants and cactus of kenshi overthinking this way to much haha but all the weird plants round kenshi whos to say their not zombie fungus that dropped off XD and for the body textures ive seen mod armours that add full body texture suits in a similar way to kenshi shirts shrieking bandits for example
MrGredy  [author] 16 Jan, 2024 @ 12:48am 
@Quint ¤ ς ¤ That's actually a really cool idea, I might add that.
Quint ¤ ς ¤ 15 Jan, 2024 @ 6:13pm 
your squad wont attack each other whilst enslaved dont think but they would attack anything else (and get attacked by their zombie "masters" eventually due to the janky slave/slaver a.i XD)
not sure how well this would be to mod in but would be an interesting idea to see.
people could dismiss their squad members that get zombiefied if you made it insta recruit for npcs freed from "slavery" so they could fight their former team members
Quint ¤ ς ¤ 15 Jan, 2024 @ 6:13pm 
read on a patch mod that this one zombies take slaves in this mod is the slavery mechanic meant to be "zombification" with fight for master slave a.i
if that's not a feature could it be? the slave chains mesh could be replaced with a "zombie head" head armour, and armour can also use body textures like the shirt at the same time as well as adding other clothing items as slave gear
the slave chain replacement as lvl999 lock and add in a mod item that has the functions of tools or hack saw and name it "the cure" limited supply in world, advanced research for eventual manufacture.
PARA 13 Jan, 2024 @ 3:57am 
you need to change the animation package for your custom races to utilize the one from Genesis. When you load up your mod, check genesis too and set you mod as active, that way the animation package will show up for you to use. It will also result in genesis becoming a requirement for this patch. Check the genesis discord for a tutorial with images, it really isn't hard.
MrGredy  [author] 11 Jan, 2024 @ 2:05am 
@Brick, I did notice that too, but I think there isn't much I can do.
Don't know how could solve that
Brick 10 Jan, 2024 @ 3:07pm 
I think the only other thing i've noticed is animations for MCA aren't working for the zombies. Other than that its looking very cool
MrGredy  [author] 10 Jan, 2024 @ 2:58pm 
@Brick, nice!
If you find any more bugs, let me know please.
Brick 10 Jan, 2024 @ 2:56pm 
whatever you did fixed it!! Excited to play the mod
MrGredy  [author] 10 Jan, 2024 @ 2:29pm 
@Brick, I made an update for the patch, can you test it?
I tried to replicate your steps, but didn't got a crash
MrGredy  [author] 10 Jan, 2024 @ 12:37pm 
@Brick, Im gonna check if I can do anything about it!
Brick 10 Jan, 2024 @ 9:21am 
Still causing a crash. You could probably recreate by choosing wanderer start and walking towards the entrance and letting everyone load in. I could send my Crash Dump if you need