RimWorld

RimWorld

123 ratings
Xenotype followers
2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.696 MB
10 Jan, 2024 @ 2:31pm
27 Jun @ 10:45am
4 Change Notes ( view )
You need DLC to use this item.

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Xenotype followers

Description
This mod enables you to configure what Xenotypes might join you when performing a ritual with the random recruit reward. It supports all modded Xenotypes and all your custom created Xenotypes.

If you add more than one Xenotype to the list there is an even chance for any of them to spawn.

Note that this does only affect the recruits from rituals. If you want more control I recommend Xenotype Spawn Control by bradson

Should be compatible with most mods.

Thumbnail is AI generated.
Popular Discussions View All (1)
1
2 Mar, 2024 @ 1:24am
Bug - Unable to Use Buttons After Adding Xenotype
Oscilioth
41 Comments
Vanyor 27 Jun @ 10:52am 
@Bowa, thanks for your hard work! May you find success in all your endeavors!
Bowa  [author] 27 Jun @ 10:46am 
@Vaynor
@Alexander Zagirov
@Extra3
I have patched this bug and made it 1.6 compatible!
Bowa  [author] 10 Jun @ 10:56pm 
@Vaynor I will look into this bug when I update the mod for the new DLC
Vanyor 1 Jun @ 8:16pm 
God damn, before I even subscribed to the mod I read the comment and knew about the bug and I was going to suggest "Maybe create a blank xenotype to bypass the 'baseliner' bug".
I didn't comment.
I forgot.
I set to baseliner
Immediately remembered what I should have done.
Bowa  [author] 3 Apr @ 9:10am 
@Juroguy Yeah with the bug that setting only baselines still has a small chance of generating a random a Xenotype. I’ve not had time to look into it yet
Juroguy Johnson 2 Apr @ 7:23am 
still work?
Bowa  [author] 25 Jan @ 12:24am 
@Alexander Zagirov

I will have to take a look
Alexander Zagirov 24 Jan @ 11:56pm 
Same problem Extra3 reported
Extra3 27 Oct, 2024 @ 5:10pm 
Setting only baseliners in the settings for some reason is using base ritual xenotype spawns instead of giving only baseliners
Bowa  [author] 14 Jul, 2024 @ 4:53am 
@Enlonwhite without this mod it can still be a random xenotype, but the chance for it to be one of your custom one or a modded one is very low, especially if you've added a bunch of custom/modded xenotypes. I've created this mod to fit with themed runs where you might only want to recruit orcs or whatever for your LOTR run. I does not make sense that maybe an elvish person would show