RimWorld

RimWorld

Xenotype followers
41 Comments
Vanyor 27 Jun @ 10:52am 
@Bowa, thanks for your hard work! May you find success in all your endeavors!
Bowa  [author] 27 Jun @ 10:46am 
@Vaynor
@Alexander Zagirov
@Extra3
I have patched this bug and made it 1.6 compatible!
Bowa  [author] 10 Jun @ 10:56pm 
@Vaynor I will look into this bug when I update the mod for the new DLC
Vanyor 1 Jun @ 8:16pm 
God damn, before I even subscribed to the mod I read the comment and knew about the bug and I was going to suggest "Maybe create a blank xenotype to bypass the 'baseliner' bug".
I didn't comment.
I forgot.
I set to baseliner
Immediately remembered what I should have done.
Bowa  [author] 3 Apr @ 9:10am 
@Juroguy Yeah with the bug that setting only baselines still has a small chance of generating a random a Xenotype. I’ve not had time to look into it yet
Juroguy Johnson 2 Apr @ 7:23am 
still work?
Bowa  [author] 25 Jan @ 12:24am 
@Alexander Zagirov

I will have to take a look
Alexander Zagirov 24 Jan @ 11:56pm 
Same problem Extra3 reported
Extra3 27 Oct, 2024 @ 5:10pm 
Setting only baseliners in the settings for some reason is using base ritual xenotype spawns instead of giving only baseliners
Bowa  [author] 14 Jul, 2024 @ 4:53am 
@Enlonwhite without this mod it can still be a random xenotype, but the chance for it to be one of your custom one or a modded one is very low, especially if you've added a bunch of custom/modded xenotypes. I've created this mod to fit with themed runs where you might only want to recruit orcs or whatever for your LOTR run. I does not make sense that maybe an elvish person would show
Enlonwhite 14 Jul, 2024 @ 3:48am 
So wait, its not a random pawn its a random baseline all the time? I dont know why I never new this, I really never thought about it. dam learn something new in rimworld even after thousands of hours.
Bowa  [author] 12 Jul, 2024 @ 12:48am 
@Darkstorm in mod options you can set it
Darkstorm 11 Jul, 2024 @ 5:57pm 
So what do I do to specify which Xenotypes I want? I can't find the list for Xenotype Followers
Bowa  [author] 12 Jun, 2024 @ 9:03am 
@Hexacon it does not. It only affects the rituals with recruitment
Hexacon 12 Jun, 2024 @ 2:07am 
Does it also affect the Pilgrims that come to see your relics or not ?
Bowa  [author] 4 Mar, 2024 @ 11:10am 
@[The] Force Im not sure what mod you are referring to
[The] Force 3 Mar, 2024 @ 7:14pm 
Would this work with something like the mod which adds a 100% version of the random recruit ritual?
Oscilioth 2 Mar, 2024 @ 1:06am 
I will delete the mod settings from the folder, thanks for the tip :) I have made a discussion for you to look into as requested.

Thank you!
Bowa  [author] 1 Mar, 2024 @ 11:36pm 
@Oscilioth thanks for the bug report. I will have to investigate. Could you please post your full mod list in the discussion here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/3136554550

Initially it does not sound like a issue with my mod since it is so small. You could try and delete the mods settings save file located in the ludeon folder %appdata% on Windows. Note not your game save file, but the mod save file.
Oscilioth 1 Mar, 2024 @ 10:55pm 
Hi, after I added two xenotypes to the list I am no longer able to press the add or remove buttons any longer. All I can do is click off the mod options menu, that still works. The second xenotype I added has no icon, any chance that broke it in some way?

I have just ended up deleting the mod because I couldn't figure out anyway to reset it to default.

Any thoughts on what else I could try?
Curious 17 Feb, 2024 @ 4:52am 
10/10 mod
Bowa  [author] 15 Jan, 2024 @ 12:12pm 
@Kokorocodon yeah
Kokorocodon 15 Jan, 2024 @ 11:58am 
gpt?
Bowa  [author] 15 Jan, 2024 @ 11:49am 
@Kokorocodon I asked it if it can make it 16:9
Kokorocodon 15 Jan, 2024 @ 11:44am 
How did you manage to get dalle 3 to create a widescreen picture?
Mr McNificent 15 Jan, 2024 @ 12:48am 
Fantastic. I was getting real sick of sanguophages joining my Bloodfeders: Reviled colony.
Booklat1 14 Jan, 2024 @ 9:09pm 
Yet another case of a mod that should be a main feature
Kazzerk 14 Jan, 2024 @ 3:01am 
finally! thanks
Bowa  [author] 13 Jan, 2024 @ 1:29am 
@Redknight910 Yes its a nice to have when doing themed runs of a certain Xenotype. I always found that it would make sense that the same type of Xenos would follow your Ideology
Redknight910 13 Jan, 2024 @ 1:13am 
This is so simple, but so good.
Bowa  [author] 12 Jan, 2024 @ 11:43pm 
@wydscum Thanks!
wydscum 12 Jan, 2024 @ 7:38am 
GOATTTTT
Bowa  [author] 12 Jan, 2024 @ 2:31am 
@tea pan it's across all games so you have to change the settings if you are switching between saves
astarion's juice box 12 Jan, 2024 @ 2:04am 
Is this set up per-save or is it across your entire game?
Bowa  [author] 11 Jan, 2024 @ 11:36pm 
@AugustTheTitan I generated it with Dalle 3
AugustTheTitan 11 Jan, 2024 @ 6:26pm 
Where'd you get the thumbnail?
Tom 11 Jan, 2024 @ 5:00pm 
I needed this so bad, I love you so much!
Sovereign 11 Jan, 2024 @ 11:16am 
This is amazing.
Thank u
SpaceDorf 11 Jan, 2024 @ 7:46am 
Beautiful Picture for a great mod :)
Faust 11 Jan, 2024 @ 5:00am 
Exactly what I've been looking for. Thank you for this!
SanguinarcAQL 11 Jan, 2024 @ 2:08am 
cool idea !