Stellaris

Stellaris

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Job Priority Patch v1.4 [Archive]
   
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10 Jan, 2024 @ 8:58pm
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Job Priority Patch v1.4 [Archive]

Description
Mod Version 1.4, for Stellaris v3.10.4
NOTICE: This mod is NOT for the current game version! Please check my collections for the latest version!

This mod fixes a bug in which gestalt empire maintenance drone jobs were stuck with far higher priority than merited, to the extent that all pops would fill the maintenance jobs to the exclusion of real resource jobs, causing hive and machine economies to suffer.

- Modified gestalt maintenance drone jobs so they lose priority when above an amenity threshold. (+20)
- Also removes the extra AI weight given to maintenance drones based on providing one unity if a certain tradition is taken. This is a little added bonus, not their purpose, and should never be a consideration for working this job over something more useful when amenity needs are met.
- Similar (but opposite) treatment as above applied to clerk jobs when dangerously low on amenities, and no better amenity-producing jobs are available. This prevents an issue where automated job management will just let planets go deeply negative and start to revolt, when the solution is readily available.



Part of Suzarr's collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don't. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

This is the [Archive] version of the mod, for older version compatibility. If you are finished with a rollback game, please check out my collections to find the [latest] version.