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Though the real reason why I got around to it is suspecting that things aren't as simple as they seem with tunnel transitions and direction change calculations. And I was right - DirCh/min is a whole thing (with interesting implications for low-velocity rides), and tunnel segments on adjacent track sections count as one, which explains oddities in some of my designs.
Also, thank you for publicly displaying what a direction change actually is. I was stumped with regards to the stat as it seemed to correlate with actual turns when testing it. I found that consecutive turns in one direction caused a single direction change whereas two curves separated by straight pieces contributed two direction changes. I'm happy to see it came down to something else other than actual track pieces, as nothing else in this game related to the track pieces used, instead depending on some other stat.
Thank you!