Don't Starve Together

Don't Starve Together

844 ratings
Global Positions (CompleteSync)
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13 Jan, 2024 @ 9:25am
29 Apr @ 5:52am
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Global Positions (CompleteSync)

Description
Just like the original Global Positioning, it allows players to share exploration maps and mark signals on the map. However when using original mod, the maps between players are not completely synchronized, for example:
1. The player just joined the game, and the other players on the map have explored many places, but the newly added player cannot see the places explored by other players before he joined.
2. Player A is on the ground, and player B goes to the cave to explore. When player A enters the cave, he cannot see the place explored by player B before he enters the cave.
3. The player read the message in the bottle of the Crabby Hermit, and other players will not update the map like player A.
This mod solves these problems and can achieve complete synchronization. See the videos for a demonstration.

Bugs fixed:
1. Fix the far away point of interest bug in the original mod.

2. The bug in the original mod that caused the signal marker to possibly deviate from the mouse position has been fixed. (In the original mod, if you dragged the map to its extreme position and continued dragging, the map would no longer move with the mouse. After that, the signal marker would deviate from the mouse position.)
3. Fixed the longstanding issue of icon misalignment in modules related to global positioning. Sometimes, the icons on the map would misalign, resulting in "mirages" on the map. For example, users might find that the building icons of their base are copied to another location on the map, or they may encounter strange icons outside the map boundaries. In fact, I believe this is a bug within the game itself, and the Global Position-type mods simply make it more likely to trigger (Bug report[forums.kleientertainment.com]).


4. Fixed the issue where the Beefalo icons would leave ghosting effects when their owner moving too quickly. In fact, this is a bug in the game itself, which I reported on the forum (link[forums.kleientertainment.com]). This mod will display the beefalo_bell icon instead of the beefalo. You can disable this option in the settings under "Remove Ghost Icons".

Other functions:
1. Now Walter can deliver items to teammates without using a compass. This feature can also be disabled in the options. Thanks to @Kerr for providing the coding idea.

======================

Note:
1. The mod is implemented based on the mod Global Positions. In the previous version, I also used the codes from Global Positions -Remapped to sync the map. Please subscribe to them as a gesture of support (of course, the normal functioning of my mod doesn't rely on other mods).
2. If there are bugs or other modification suggestions, please give feedback. I sincerely apologize for the recent bugs that have caused map loss. If you still lost the explored map in the newest version, please leave a comment.
3. Known issue: If you switch from the original global positioning to this mod in an old save file, and immediately change characters or save the game, it can cause the loss of map exploration progress in caves. A temporary workaround is to visit the caves once before switching characters or save the game for the first time. I'm still trying to fix this problem. For now, it's best to use this mod in a new save file. Additionally, disabling this mod mid-game may also lead to map loss. If you need to disable this mod for some purposes like resolving mod conflicts, please make sure to back up your save file or record the maps of the cave and the forest into a map scroll. Thank @󰀐超级麦旋风 and @Halo Lemon for testing.
4. You may check the codes in Github[github.com]
Popular Discussions View All (1)
3
22 Jun, 2024 @ 8:09pm
这个模组怎么样
超级无敌宇宙第一暴龙骑士
184 Comments
weihebuken 15 hours ago 
[global position (CompleteSync)]In my AddPlayerPostInit
[global position (CompleteSync)] Why? maprevealable is nil
在控制台可以看到这个错误日志,不影响吗?虽然玩起来好像真没啥问题。
󰀍爱放电的小御坂󰀍 19 Jul @ 11:44am 
似乎用原版global position 玩过一段时间的存档,关了原版开这个版本,就会持续丢失洞穴地图,即每次回到森林世界后再进入洞穴,就会失去所有已经开启的地图。用另一个没开过原版global position的存档试了一下就没有这个问题。
clearlove  [author] 19 Jun @ 7:40pm 
@时光旅行未来 好的,感谢搬运。
时光旅行未来 16 Jun @ 3:58pm 
@clearlove 您好,作者大大,我是否能搬运到wegame,会标注原作者还有地址,目前搬运的wegame版本有BUG但是没更新,我自己搬运一下,能否搬运到wegame上,谢谢。
木易暮冬 9 Jun @ 10:05pm 
很棒的mod解决了之前很多问题
Harder_天使的花园 5 Jun @ 3:35pm 
用的MiniMap那个客户端mod,然后服务器加了这个模组,以及ShowMe等等, 两个人玩的时候看不到对方探开的地图
clearlove  [author] 5 Jun @ 9:43am 
@Harder_天使的花园 有没有详细的信息呢朋友?
Harder_天使的花园 4 Jun @ 5:07am 
看不到其它玩家探开的地图
clearlove  [author] 20 May @ 9:06am 
@A martin we shall go 抱歉无法复现,可能是其他mod的问题,您可以将存档发送给我以进行进一步的排查。或者您是否没有开启“减少卡顿”这个选项呢?
@程chr 如果没有开启“减少卡顿”这个选项,则其他玩家加入或者上下洞穴可能卡顿,开启即可。
程chr 18 May @ 7:01pm 
每过几分钟会顿一下 不知道怎么回事