Orcs Must Die! 2

Orcs Must Die! 2

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Orcs Must Live! 2
   
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8.856 MB
14 Sep, 2014 @ 1:07am
4 Jan, 2015 @ 6:38pm
14 Change Notes ( view )

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Orcs Must Live! 2

Description
The guardians are tired of the War Mages' rule and have decided to rebel and wage War on the War Mages! Paladins, Dwarves and Archers join forces to take over the Order! The Orcs have been forced to join you.



LIST OF CHANGES (There's a lot):

• Light, Medium and Heavy orcs have been changed to Light, Medium and Heavy Paladins!

• The Paladins have somehow gotten hold of your Bone Amulet and summoned the most fearsome undead creatures of them all: The Bone Golem, the Fire Bone Golem, the Frost Bone Golem, and the Tooth Enamel Golem! (Replaces Ogre, Fire Ogre, Frost Ogre and Armored Ogre).

• New trolls! The Guardians have tamed the normal trolls (somehow) and have fitted them with a white combat suit! The Swamp Troll is gone, only to be replaced by the Stone-Headed Jungle Troll! These fearsome monsters have cracked stone heads and attack extremely fast. They hate orcs and love paladins (because they are shiny). The Mountain Trolls were untamable, so the Paladins left them alone. The Elves had other ideas, and ransacked an ancient War Mage fortress. Inside, they found a Marble Troll. This magical construct is nearly exactly the same as the mountain troll, and the Elf Archers have gained control of it.

• Kobolds have ran away and have decided to live a life sliding along minecart rails while standing completely still. The Paladins have created Homing Minecarts to replace them. These minecarts roll along the ground without rails and are targeted on the rift/mine exit. Minecarts have been replaced with frozen kobolds.

• Kobold Sappers have been replaced with Explosive Lava Minecarts. These act exactly the same as Kobold Sappers.

• Mr. Moneybags has died and been replaced with an Undead version, Mr. Moneybones! He looks like a bone golem with golden particles emitting from him. He now drops an additional skull along with his giant coin.

• The Skull texture has been changed to a dark skull! The guardians have become so evil their skulls have become Dark Glowy Orc Skulls.

• Crossbow Orcs are gone, replaced by Elf Archers.

• Gnoll Grenadiers have been replaced by Dwarf Grenadiers. They act the same.

• Hobgoblin Shamans have been replaced by Magical Icecarts. These minecarts can revive dead guardians, and even dead undead Bone Golems!

• Gnoll Hunters have joined the guardians. They don't care who they work for, so long as they get to hunt the War Mage and Sorceress.

• Cyclops Mages are lazy and couldn't be bothered fighting the Guardians. They have sided with the Paladins.

• Earth Elementals, Earth Lords and Earthlings have been replaced with minecarts. They no longer attack and head straight for the rift.

• New Mob! Features in The Edge, Tunnels and The Chasm (all non endless)! Tunnels must be in nightmare mode. This new mob is a fully trained Paladin; it is exactly the same as a normal paladin, except it isn't on your side... you may find him in endless.

• Ogres have agreed to replace Paladins for the War Mage

• Crossbow Orcs have replaced Elf Archers

• Gnoll Grenadiers have replaced Dwarf Grenadiers. They can't resist howling when you place them.

• Your bladestaff was taken away by the guardians, so a troll gave you his club. The Club has much higher damage and is the ultimate weapon! But there is a price. Using the Troll Club makes your player tired, causing him/her to get stunned after they stop swinging the Troll Club.

• The Blunderbuss now launches proper grenades, not sparkly magic ones.

• The Polymorph Ring now transforms you into an Armored Ogre. It has more health and lasts much longer.

• Bone Amulet changed to Enchanted Orc Head. The Orc Head secondary abillity summons three light orcs and does little damage. The primary abillity stays the same. When you use the Orc Head, you hold an orc head.

• Boom Barrels are now strapped to the top af a Stuffed Sapper. It will fool the guardians every time.

• Guardians are still fooled by the decoy.

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If you have any suggestions, questions or feedback, please leave a comment.

One more thing: If you play The Edge, you may get a nasty surprise...

This mod is NOT compatible with mods which change:

Guardians
Any enemy
Blunderbuss
Bone Amulet
Bladestaff
Boom Barrels (Not the dispenser)
The Edge, Tunnels, The Chasm and Crossfire
Skulls
Polymorph Ring
Minecarts
Endless


Click here for the change log.



49 Comments
Sir Yiffin 8 Jun, 2021 @ 8:07pm 
a palladin has fallen
Gh0sT99 7 Apr, 2021 @ 7:39am 
Dark Side
Terrorism 1 Apr, 2020 @ 2:33am 
Is the first level wave 5 endless? Also please remove the sound after a paladin dies because it still happens when you kill an enemy paladin
Doug the Drug Slug 19 May, 2018 @ 9:01pm 
wow sounds cool but what if i have other mods will it still work
xCeezyx 6 Mar, 2018 @ 11:49am 
this mod still works
Suisei Simp 19 Oct, 2015 @ 7:03am 
doesnt work man?
Jonny 20 Aug, 2015 @ 2:52am 
it wont work i have no other mods installed
: ^) 30 May, 2015 @ 9:18am 
good idea
Haigen 18 Feb, 2015 @ 7:21am 
The Edge level (i played it on nightmare) has a bug, that spawns an endless number of Paladins.
Tiporax 13 Feb, 2015 @ 6:30pm 
Is it just me, or is this mod harder than the original