Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarfs, Empire, Bretonnia and Chorfs - End Times Escalation
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File Size
Posted
Updated
44.589 MB
14 Jan, 2024 @ 3:58am
12 Apr @ 1:29am
22 Change Notes ( view )

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Dwarfs, Empire, Bretonnia and Chorfs - End Times Escalation

In 2 collections by Pwner1
Mods by Pwner1
70 items
End Times Escalation units
11 items
Description
A pack that adds low model high stat "super units" to the factions mentioned in the title. End Times Escalation is a sustitle for my mods that add these kinds of units.

Empire.

-Duellists - based on tabletop officer model, primary way o damage is a pistol that fires hero bullets.4 models
-Counts Champions - leader model of Greatswords in lore - anti infantry close range AP attacker. 4 models
-Doom Prophets - Leaders of Flaggellants, anti infantry and unbreakable. 4 models
-Inner Circle Preceptors - Highest ranking knights in a knightly order, anti large AP damage. 4 models

Chaos Dwarfs.

-Crimson Conquerors, Super heavy cavalry riding wingless tauruses. 8 models
-Mechanized Sorcerers, decent fighter unit loaded with vound spells, 3 models, can break walls
-Infernal Taurus Riders, essentially unit of 3 balefire tauruses ridden by ironsworn, 3 models.
-Bull Centaur Bahaals, 3 Tauruks, nuff said.
-Deathmask Fireglaives, basically 3 castellans in single unit statwise.

Dwarfs.
-Ol' Deadeyes, 4 rangers with weapons of a master engineer, can snipe.
-Dragonslayers, anti large with your typical slayer base, 4 models.
-Ironbeards, very tough unit based on thane mixed with ironbreakers, can throw bombs, 4 models
-Guardians of the Gate, AP damage dealer with magic attacks, 4 models.
-Grudge Thrower Formation, 12 grudge thrower, more capable crew in melee.

Bretonnia.
-Equerries, a standar sword and shield hero stats base, least powerful unit.
-Grail Pilgrims, Anti infantry AP damale dealer with flaming magic attacks.
-Paragons, Anti INfantry AP damage mounted unit
-First Knights, Hippogryph mounted anti large unit, 3 models.
-Trebuchet Formation, 12engines, better crew.

Caps increase with buildings, please report errors and give suggestions, hard to balance the prices.


29 Comments
Pwner1  [author] 12 Apr @ 1:30am 
Fix't, also there is a new kislev unit ETE pack available
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461528090
Lay 11 Apr @ 8:52pm 
count's champions are missing their heads, no mods enabled :gorlak:
Pwner1  [author] 11 Mar @ 12:19pm 
Can I? Yes. Will I? Probably not.
Altey 11 Mar @ 3:35am 
Can you do 12 unit size for other artillery too
Pwner1  [author] 22 Jan @ 9:50pm 
Gonna make Skaven units soon.
@^9Cassius Kley
It's seems that I not succeed at my previous plan :(

@Pwner1
I agree with @tongmaster "smaller but more powerful units ,that feel elite".
tongmaster 11 Jan @ 5:01am 
i prefere smaller but more powerful units , they feel elite , i set my own cap limits
Pwner1  [author] 10 Jan @ 8:24pm 
Thanks. Do you prefer more balanced units or these super units?
tongmaster 10 Jan @ 4:32pm 
love your work dude