Avorion

Avorion

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45.854 KB
14 Jan, 2024 @ 5:07am
2 Apr, 2024 @ 2:08pm
6 Change Notes ( view )

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In 2 collections by LM13
[2.5.2+] Avorion eXtended - Optional Tweaks
19 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
Description
Fog of War implementation for Xavorion.

This mod is optional, but was meant as a mandatory feature of Xavorion.

About
  • Stations, ships and other objects are visible to eye, but have no targeting indicator
  • Every player ship in sector can detect objects, marking them as permanently visible
  • Detection range is tied to Sector Scanner upgrades, with default range of 10 km
  • Scanned objects are saved for every player, and every sector
  • Only discovered stations provide full information in Sector Overview.
  • Works best with Xavorion: Class Upgrades

Gameplay changes
  • Usage of dedicated Scouts is much more important, especially at higher difficulties
  • Pirates and other enemies can actually ambush your ships
  • Exploring unknown sectors is much more interesting
  • Combat feels different, and scanners become an actual choice for combat ships


Main Mod Page
For more information, check "Xavorion: eXtended Avorion" link below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923179923
7 Comments
LM13  [author] 23 Nov, 2024 @ 5:45am 
@Rave

No worries, you can safely disable it mid-game.

Also, you can interact with stations without getting close, or checking map (station browser wasnt in the game for a long time).

As a side note, I've been playing as trader on new saves wtih fog of war.
Yeah, later it's best to have full scanner range and tactical map list,
but beginnings can get interesting when you're plotting routes between travel hubs to unknown sectors,
especially when you end up with delivery to hostile faction (those work in X).

But yeah, that's just a preference of playstyle. We all have an option to use/disable it.
Rave 23 Nov, 2024 @ 5:29am 
This is horrible mod for trader start.having a need to fly to every station to see it if they have work for you and not being able to browse them on tactical map extends your early game form 3h to 9h
LM13  [author] 8 Jul, 2024 @ 4:13am 
Issue of ships flying out of sector has been fixed with recent updates. Thanks for reporting, just forgot to mention it.
Enlonwhite 27 Jan, 2024 @ 3:29am 
So to continue why, I am not thrilled to use this mod.

Sometimes pirates especially on lost friend missions, spawn in groups, and one or two decides to fly straight AWAY from the center of the sector, and end up 400 KM plus away from me, and when your in a slow ship this turns a mission that should be 5-20 minutes, to suddenly over an hour or more just to complete.

if fog of war existed, I would probly never be able to complete such missions in any Reasonable amount of time.

Thank goodness, I had some VERY OP Beam Laser Fighters, as Fighters I notice can boost race indefinitely and fly faster in Xavorion then a Large mass 448 KT 10 slot ship. Plus Fighters can be sent out to that range away from the carrier.

Again I didnt want to bring up this issue, until I had more evidence or seen if its a mod issue, though, I am mostly only using Faction mod packs and a few that add new sub-systems. So chances of a mod issue conflict are low. (even vanilla style ships have done this).
Enlonwhite 27 Jan, 2024 @ 3:22am 
In a way I agree with this, nice little addition, but would a friendly or neutral station just be "announcing its presence, " like a transponder idea.
Plus All ships should have basic scanners to even be space capable or it would be super dangerous, granted basic sensors would be like, Large objects over there, a ship is over there but we dont know if its friendly or hostile.

The idea is GREAT, but I dont think the game Avorion has the right setup to make it great and immersive as much. I mean I have been wokring on a list of issues lately I noticed, writing it down, testing.
I did not want to say these til more testing and seeing If I can find solutions.
LM13  [author] 18 Jan, 2024 @ 12:52am 
@Thundercraft

Yes, that's precisely a Fog of War
Thundercraft 17 Jan, 2024 @ 6:18pm 
So, in other words, this mod adds to a Fog of War type of game effect?