Starbound

Starbound

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NPCSpawner+ No-Weapon GIC Crew member types
   
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15 Jan, 2024 @ 4:52am
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NPCSpawner+ No-Weapon GIC Crew member types

Description
This mod adds copies of GiC Crew members that have no weapons to NPCSpawner+ lists. As a bonus, it also adds the retainer crew to the lists.

Why would you want this? So that you can use NPCSpawner+ and/or Crew Customization+ or NPC Controller to give them weapons and equipment. Also so you don't need to look up the NPCType IDs and type a code every time you want to custom make crew members. If you want a fenerox criminal autogunner or a floran (gic or vanilla) partisan gunner, you can have it one. You want a mouse commander that uses a shotgun and doesn't just switch back to the m89 at the first opportunty? You got it.

FAQ:
Q: Do I need NPCSpawner+?
A: Yes, yes you do. Otherwise this mod is pointless.

Q: Crew Customization+ and NPC Controller already exist. You said in the non-gic version of this mod that this makes this outdated! Why is the GiC version necessary now?!
A: GiC Crewmembers are not like Vanilla/FU crewmembers. The former doesn't really work for GiC crewmembers at all, and the latter works, but they have this very annoying tendency to spawn their weapon back to them, replacing whatever weapon you tried to give them. This helps eliminate that.

Q: Does this replace the current crewmembers? Will my current crewmembers lose all their weapons? Will the GiC Crewmembers I recruit on planets be unarmed?
A: No. This adds "new" crewmember types that are seperate from the regular ones, that are meant SPECIFICALLY for NPCSpawner+ spawning. The no-weapon ones are denoted with _NW after their name (See the screenshot.)

Q: Will the weaponless Partisan Gunner/Sika Copilot types spawned with this mod be able to man their appropriate vehicles? Will the other no-weapon crew types retain their intended functions?
A: Yes. This has been tested. All non-weapon variants of the crewmembers use their armed versions as a base, which means they retain their stats, scripts, behaviors, functions, etc. The only difference between the two is that the non-armed versions will not have weapons (which allows you to give them whatever you choose.)

Q: Why would I need this? I thought you could/couldn't modify crewmembers weapons anyway?
A: You can.... and you can't. You can modify the primary weapon, but not the secondary weapon. If you spawn a crewmember with an Aetherium Rocket launcher and an aetherium blade in that order, crewmembers will use the former, but they'll revert back to a randomly generated weapon instead of using the Aetherium Blade. This is something of a work-around: By giving them NO WEAPONS, this allows you to make crewmembers that will never switch over to a randomly generated secondary weapon.
GiC crewmembers in particular are very... asertive about their normal weapons, and have a tendency to overwrite whatever you give them/not allow you to give them weapons at all.

Q: Why is there no _NW version of the retainers?
A: Because that would be completely pointless. The retainers cannot go planetside with you and therefore there is no point to disabling their weapons.
I have included them in the lists anyway however.

Q: This ruins the whole point of the GIC crew members! Muh ballince blah blah-
A: What some people might forget is that Starbound is, first and foremost, a sandbox game. Always has been, always will be. And being a sandbox game infers the freedom to play the game your way. To build what you want to, the way you want to, and that extends to crew as well.
Your game, your rules.
In fact, this mod really doesn't do much that you couldn't already do in NPC Spawner+ and NPC Controller. This just makes the process less annoying by making it so you don't have to look up npctype IDs and don't have to worry about their weapons magically reverting to their defaults behind your back.
If you want to experience GiC crewmembers 'as intended' (going to various planets, finding them, recruiting them as is, and changing nothing about them,) good for you. Dont use this. If you would rather custom-create your own crew for the sake of immersion, then this is what this is for.
Keep in mind though, that some of those 'crew weapons' do give them stats, and taking that away from them will cause them to lack those stats. This can be countered however by giving them better armors and trinkets (in theory. In practice, you may need NPC Controller to enable this on crewmembers.)
TLDR: this just lets people do what they were going to do anyway a bit easier. Nothing getting bent out of shape about.
3 Comments
4orap4o2 25 Nov, 2024 @ 4:28am 
I think there are some new crew member roles. Could you add them in?
kenanthebarbarian 15 Jan, 2024 @ 9:08pm 
Thank you!
0A0 15 Jan, 2024 @ 6:45am 
Starbound is, first and foremost, a sandbox game. Always has been, always will be. Nice!:mbnyufufu: