Dominions 6

Dominions 6

45 ratings
Rebirth
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
82.866 KB
15 Jan, 2024 @ 11:33am
28 Jul, 2024 @ 10:10am
3 Change Notes ( view )

Subscribe to download
Rebirth

Description
A very simple mod that is intended to help mitigating the effects of popkill by giving dead and deserted provinces a tendency to repopulate slowly when the circumstances are right.

Each month, every low population province with Growth 1 or more has 10 percent chance per candle of gaining approximately 350 population. v1.00 also slightly increases province income, while v1.01 removes that component.

These chances are doubled in provinces under 1000 population, halved in provinces over 2500 population and in wastes, and entirely negated in provinces over 5000 population, in wastes over 2500 population, and in provinces with any Blood mage present.

Mod created by AetherNomad. Discord: https://discord.gg/GQeEZuy4C7 Mail: aethernomad@gmail.com
19 Comments
ÆtherNomad  [author] 18 Jun, 2024 @ 5:12pm 
That's a good idea, I'll implement this in next update.
crawlers 9 Jun, 2024 @ 10:25am 
There is a new mod command (sombre's warhammer mod uses it) that allows changing the title given at the messages screen from "an unexpected event in provname" to something else. Have you considered using it for this mod to separate out the spam of growth asphodel and la rlyeh get from the other events?
Andrej_S. 7 Feb, 2024 @ 7:02am 
Then will waiting!
ÆtherNomad  [author] 4 Feb, 2024 @ 4:08am 
Hellenika will take months for me to convert to dom 6
Andrej_S. 3 Feb, 2024 @ 2:16pm 
Where is hellenika? Also i done Pallene nation for it🤣
crawlers 27 Jan, 2024 @ 9:07am 
Thank you for the change.
Phenian 27 Jan, 2024 @ 9:03am 
If this did convert wasteland provinces to other types, wouldn't it be fine if it was random? Of the terrain dependent spells, most are cave or wasteland. Other than forest I don't think there's a plains spell. Terrain type doesn't matter much, does it?
Molay 23 Jan, 2024 @ 4:06am 
It's a good change I think, it avoids weird edge cases and the flat income was never the main attraction of the mod anyway, it was always the population. This is good I'd say!
ÆtherNomad  [author] 23 Jan, 2024 @ 2:06am 
Just released v1.01 which no longer reduces province income in addition to population.
crawlers 22 Jan, 2024 @ 6:40pm 
Ok, some math, a 100% chance to gain 350 pop (10 candles) while losing 10% pop per turn stabilizes at 3.5k pop. This is plenty for farming lots of permanent income, and even without that asphodel's land stabilizing at that rate is a significant buff for them (which might not be a bad thing if they wind up being too weak as a nation). If you include the permanent income farm, then it gets really wild (if you will pardon the pun).