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It would require a 2 phase effort. First, open the most recent server game file in SE Toolbox, so you can get the location info for the ships.
Then, in the Workshop, is Midspace's (author of SET) Mega help api script. It has a location move ability (for player, or player and piloted ship, without rotors), that can get you into the vacinity of these derelicts.
Just an idea.
I also recall a mining ship working in one of the asteroids when I first joined the map aggges ago; the pickup ship is still there but i could never find the miner again.
I am curious about that red one tho - I thought only my one had been painted red. Early on a few ones drifted away after being dragged next to the others, or maybe they were already too far gone to find. Someone needs to make some sort of object tracking mod!
Exit the ship, and wait. Very shortly, you'll have a Transport (in green) come into range, go out, and take it over (remember, turn it around 180 degrees before hitting the ID.
This ship is a textbook example of just how evil Keen was in the beginning.
The MineLayers got reduced, but not completely, and your world has 2 of the pre Conveyor Escorts, with their boobies pretty much intact.
It was a PRE-Conveyor design. That ship had no less than FIVE boobytraps built in.
First one, you can identify the location by looking just under where that tube goes in. See that red heavy armor block? Behind that block, would have been an engine pointing at a warhead, right behind the Large Reactor.
The Second is under the deck in the main hold.
On each side of that hold, you have 1 large container, just outboard of them, are a pair of ramps heading up, if you had ground out the lower one, on each side, you'd have found booby 3 and 4.
The Fifth, was sneaky. In the Control Console, if you had done any vertical movments, you'd have discovered it rather quickly. Right above is 3 ramps, and grinding the one above the console would show you an engine pointing down.
So the destruction you describe, matches that ship version. :)
As well as several Respawn ships (and partials of them), one painted all bright red, and, from before a fix patch, several doors from Military Transports when they updated them to have functional blast doors that opened.
When they were originally updated, the code that despawned those ships wasn't configured to handle the rotor parts and the attached blast doors, and tended to despawn the rest of the ship, leaving the doors.
Beyond the farthest Roid, you got lose ore, hand tools, and construction parts floating loose. :)