Hearts of Iron IV

Hearts of Iron IV

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XP Design Costs Rebalanced for Ultimate Tech Tree
   
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16 Jan, 2024 @ 3:02am
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XP Design Costs Rebalanced for Ultimate Tech Tree

In 1 collection by joris327
Joris' Rebalance Mods
4 items
Description
This mod lowers the design cost of divisions, planes, tanks, ships and other equipment with the Ultimate tech Tree: New Horizons mod enabled. The idea is to lower the amount of time waiting to get enough xp, make it easier to field many different types of equipment and be able to experiment more with your designs without making the "needing xp for upgrades" mechanic obsolete.

Click here for the original version for vanilla, Kaiserreich and Kaiserredux.


Updated for version 1.14.*/Bolivar/Trial of Allegiance.
Not achievement compatible.
(Should be) Save compatible.
Works with any dlc combination.


Changes:
Army XP:
- Division batallion add/change/remove cost set to 1 from 5.
- Division support company add/change/remove cost set to 1 from 10.
- Division add regiment cost set to 0 from 20. (eg. when adding cavalry to an infantry division it used to cost 25 xp now just 1).
- Armoured car upgrade cost set to 2 from 10+(level*5).
With No Step Back:
- All tank modules that used to cost 2 xp now cost 1.
- All tank modules that used to cost more than 2 xp now cost 2.
- Tank engine and armour points are now free.
- Modules that used to cost 1 still cost 1.
- Mechanized upgrade cost set to 2 from 10+(level*5).
Without No Step Back:
- Tank Upgrades set to 2 XP per level from 10+(level*5).

Naval XP:
With Man The Guns:
- Module add cost set to 2 from 5.
- Module replace cost (to another module type) set to 3 from 6.
- Module convert cost (to same module type) set to 1 from 3.
- Module remove cost is still 1.
- Armour Upgrades set to 3 as these affect the whole ship.
Without Man The Guns:
- Ship Upgrades set to 4 XP per level from 25+(level*5).

Air XP:
With By Blood Alone:
- All plane modules that used to cost 2 xp now cost 1.
- All plane modules that used to cost more than 2 xp now cost 2.
- Modules that used to cost 1 still cost 1.
- Engines cost 1 xp when upgrading to same engine count (e.g. 1 engine to 1 engine).
- Engines cost 3 xp when upgrading to different engine count (e.g. 1 engine to 2 engines).
Without By Blood Alone:
- Plane Upgrades set to 2 XP per level from 25+(level*5).
9 Comments
joris327  [author] 29 Jan, 2024 @ 1:19pm 
I'm glad the issue was resolved.
Dr. Baphomet 29 Jan, 2024 @ 8:34am 
@joris327 It seems you are completely correct, I just checked it again and the issue is gone, very strange.
(The issue was that I had the complete vanilla tree and disabling this mod seemed to fix the issue)
maybe I was a bit hasty commenting about the issue, I was switching mod presets at the time or one of my other 70 mods was the cause
joris327  [author] 29 Jan, 2024 @ 2:53am 
@Max Power Can you tell me exactly what's wrong? I appears to work just fine for me.
Dr. Baphomet 28 Jan, 2024 @ 8:12am 
Hey Mr. Mod Author, it seems that Ultimate Tech Tree has updated, as such this mod breaks the tech tree, I greatly anticipate an update for this mod, don't feel compelled to update just because of me though
Dr. Baphomet 23 Jan, 2024 @ 3:56pm 
Yeah I am running both mods, didn't know the refit mod was incompatible with ultimate tech tree mod, woops!
joris327  [author] 23 Jan, 2024 @ 2:25pm 
@Max Power Or are you running my conversion/refit costs rebalaned mod also? Running that mod would result in that happening as it is not compatible with ultimate tech tree.
joris327  [author] 23 Jan, 2024 @ 2:24pm 
@Max Power For me they're there. Wich ins't surprising since the mod does not modify the tech tree or navy modules. Any chance anither mod is interfering? have you tried running it with my mod disabled?
Dr. Baphomet 23 Jan, 2024 @ 12:41pm 
https://i.imgur.com/iGVXAMq.png <- Image of missing snorkles for example
Dr. Baphomet 23 Jan, 2024 @ 12:40pm 
It seems advanced snorkles don't exist; Vanilla snorkles do though