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If you are gonna make a patch, can you make it so some sort of visual light turns on for some stuff to indicate that overclock has been turned on?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149789808
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231473432
Not a big deal but with seeing you mention having this mod work with other mods I figure this may be something you would want to know.
System.Exception: Error loading mod: Light and Darknes
---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/terran/Conveyor/conveyor.rules>/Part/Components/Graphics/OperationalDoodad/DamageLevels".
at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 28
at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75