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Amalgamation: Tertiary Weapon Support
   
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17 Jan, 2024 @ 9:19am
17 Jan, 2024 @ 9:24am
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Amalgamation: Tertiary Weapon Support

Description
Tired of having to choose which secondary weapon you will use in a soldier? Why not both?
With this mod, you will not have to ditch one perk specialization because now your soldiers will be able to bring all the necessary tools to the mission with them.

Sniper + Pistol + Holotargeter?
Yes please!

Rifle + Sword + Sawed-off Shotgun?
Sure!

You get it; the possibilities are enormous.

But seriously, why I did this mod?
Amalgamation is a nice mod that brings up the RPGO experience with some upgrades and more compatibility. But for me it was a shame that a soldier could not use some perks due to only being allowed to bring a secondary weapon. So that is why I made this mod.

Features
It allows you to equip LW2 weapons as a tertiary weapon in addition to the secondary weapon. The soldier can use all the three weapons that are available for their perks. The associated perks will work with the tertiary weapons, allowing the full range of possibilities that Amalgamation offers.

Is it balanced?
In theory, yes, because I am not adding more actions to the soldiers directly but instead giving them more tactical options. Finally, you will use these niche weapons that you would usually not bring in favor of the more powerful secondary weapons.

But being realistic, you could probably do crazy combos with some powerful abilities. The purpose of this mod is not balance, is to have fun and unlock all the potential that the Amalgamation mod offers.

Requirements
All the requirements are hard requirements; I cannot ensure that the mod will work without them.

Can it be added mid-campaign?
It should be safe to add mid-campaign, but not mid-tactical, for obvious reasons.

Special Thanks
h4ilst0rm for creating the Amalgamation mod, without it this mod would not exist.
Stukov81-T.TV for creating Amalgamation Pistol Slot Uses Trinkets, that inspired me for the creation of this mod

Feedback and Bugs
You can add your feedback on the discussion topic.

Popular Discussions View All (1)
1
4 Sep, 2024 @ 6:55pm
Bugs and Feedback
Elronhir
28 Comments
Perry The Platypus 21 Jun @ 1:49pm 
If there's an easy way to tack one of these items onto the configs for this mod so that launchers or shields will work for the third slot, I would be grateful. Another worthwhile mention is rocket launchers being a third weapon slot option.

Again if there's a way to do this via configs, or if a fix could be added to support these, then this mod would literally be the perfect fix for having a seamless amalgamation play experience.
Perry The Platypus 21 Jun @ 1:46pm 
This doesn't work with grenade launchers + ballistic shields. I have a soldier that uses a shotgun + shield + grenade launcher and neither the launcher or shield fits the pistol slot :(

Also, true sidearms as utility slots doesn't have native support for these either. so it feels bad.
Elronhir  [author] 25 Nov, 2024 @ 11:48am 
I am glad to hear. That is the purpose of the mod, give more options without making them overpowered.
Mr.Nuke 24 Nov, 2024 @ 9:31am 
I had this working with true utility slot sidearms in LWOTC and it was strangely "Balanced". I'm testing this mod with it disabled to see if it was clashing or not but I was able to make extremely "Fair" OP builds. Only OP in relation to base game but totally on par for the Monstrously OP Enemies and items I added too.
Elronhir  [author] 20 Nov, 2024 @ 10:56am 
@Mr.Nuke I do not really now; I do not use this mod. It is a known issue that running a lot of mods makes load times take longer, though.
Mr.Nuke 20 Nov, 2024 @ 3:52am 
Does this conflict with true utility slot sidearms?? I'hunting down an issue making amalgamation spec take exponentially longer to load the more specs added. The log referenced a modslot although that it is just a clue maybe.
The_RandomPanda 8 Nov, 2024 @ 12:58am 
@Elronhir Thank you for the quick response! So using CountSpecWeapons it looks like the only specs that add Holotargeters is SKVInfiltrator and Officer(Seems low as I have almost ever Amal spec but I guess none use holo? But with SKVinfiltrator you can't even equip a holotargeter in the third slot, maybe because its a secondary weapon spec?). Upon further review it is indeed the tertiary Officer spec that gives the perkless holotargeter in the third slot. The spec comes straight from the Amal classes WOTC mod and is sitting at 8% for tertiary specs so I think that's why I've noticed it so much as it's never worked for that spec in third slot.
Elronhir  [author] 7 Nov, 2024 @ 4:44am 
@The_RandomPanda, that is strange I tested at least one spec that used holotargeters but I am not sure if it was Stukov's. Can you check with another spec that gives holotargeters?
The_RandomPanda 6 Nov, 2024 @ 7:22pm 
Love this mod for Amalgamation! It works perfectly in most situations for me, however the one conflict I run into is when equipping the holotargeter from the tertiary spec "Infiltrator" by Stukov, the perks do not work for me(such as the free holotargeter use with 3 turn cd), is that something that should be working with this mod or something that I need to change in either of the mod files? Thank you for any help!
TGalaxy 25 Sep, 2024 @ 2:43am 
what are trinkets anyway? Isn't there no connection at all? Don't we just need to subscribe to the dedicated pistol slot 2.0 only?