STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

60 ratings
EaW Pegasus Chronicles Submod
3
2
   
Award
Favorite
Favorited
Unfavorite
Game Type: FOC
File Size
Posted
Updated
214.928 MB
17 Jan, 2024 @ 2:11pm
28 Mar @ 10:47am
22 Change Notes ( view )

Subscribe to download
EaW Pegasus Chronicles Submod

Description
How to instal:
Modpath=..\..\..\workshop\content\32470\3141723592 Modpath=..\..\..\workshop\content\32470\1145741406

Copy and paste this into the "launch options" to use the mod (requires the open beta version of the original mod)
(If for some reason this doesnt work, " STEAMMOD=3141723592 STEAMMOD=1145741406 " can be used instead(without quotation marks) )

Ive decided to name this submod (Un)Realism! Trying to be more show accurate - hence "Realistic", but since Stargate is actually not really realistic thats why the (Un)

(Un)Realism submod currently works for open beta of amazing Stargate - Empire at War: Pegasus Chronicles [Open Beta]
SGMG - authors of original mod did amazing work in bringing Stargate into empire at war framework, but their amazing work gave us dreams of what could once be...

This submod mostly tweaks xml files, making the mod in my opinion more show accurate

I HIGHLY recommend playing as tauri only with this submod. Tauri AI doesnt work well with chagnes in this submod. I plan to tweak AI to be able to use this submod but its faaar faaar away yet.
Most changes are aimed for Tauri but I have updated pretty much all other races to be able to compete with new Tauri.
Replicators are now actual threat, more durable, with powerful shields (on big ships at least) and with more dangerous weapons
Wraith have 60 pop cap (Tauri 30 and Goauld 50) their weapons deal a bit more dmg but they are a lot more tanky and have almost insane regeneration
Goauld have undergone the least changes so far but their shields and weapons have been boosted.


Biggest changes-
Gone is FoW - Fog of War is removed (kinda, ive set all (I hope) units to have 99999 vision) This very improves enemy AI
Tauri only have 30 points that they can bring to space battle, fights are actually challenging early and later on in the game even if you have strong units.

Major change on how Tauri get access to new tech research. Tech advancing is now tied to certain heroes you need to find.
For T2 you need to get Prometheus
For T3 you need to get Odyssey
For T4 you need to get Weir
For T5 you need to get Thor

Major changes to Tauri and Asgard units

303 is now comparable (little better) to pyramid ship
304 is now comparable to New Hatak but more expensive and more pop also is no longer a starting unit
Added 303 Mk2 (comparable (little better) to Old hatak) Also named it BC-303 Mk2
304 Mk2 with beams, is now avalible in the base mod. You will get my version the same way you get the base version it just costs more and is more powerfull.
304 REFIT (that gives better shields and 302s) is removed from the submod as it is redundant
New ship type- BS-305 a new ship with brand new model available at Tech 4, its major step up from 304 and its very much needed for Tauri to have a chance against all enemies they can encounter
(regarding new model for 305- I have borrowed it from SciFi At War - The Original mod. Model is called TerranAssaultCarrier. According to author of the mod he was allowed to use this model for his mod from someone else but doesnt actually remember who so I was unable to get clear allowance from original author of the model, so if someone knows who that is contact me please)

Asgard ships are heavily buffed, costs more and are actually limited - You can only build 40 Daniel Jackson ships, 30 Beliskners, DJ is now T4 and Beliskner is T5

There is a change in how Oneill works now. As these ships are very powerfull (comparable in power to Ori mothership), it would probably make sense to build as much of them as you can right? Well to prevent having only those ships in your fleet, and to encourage fleet build diversity, I came up with a system similar to digsites (wanted to make my own digsites but Im not good enough to actually handle that). On every Asgard planet in Ida galaxy you can do costly and time intensive ressearch that gives you 2 Oneill ships. Thats 12 ships total, but be carefull, if you lose them there is no way to get them back!

DJ and Belliskner do not have the same limitations, they can be build as normal.

For either Sol or Sleipnir you can use not only MK2 generator that you get from Atlantis, but any one that you find for example from digsites.
There are now 3 variants of Sol that are avalible to you.
ESF Sol has been adjusted, it is now only variant of Sol that has the beam ability and is overall middle between the three variants.
ESF Antares is anti capital-ship warship. With no fighter/bomber complement whatsoever but huge number of nukes. It is the most resilient of the three variants.
ESF Polaris is heavy support carrier. It has 6 F-302 and 6 HB-302 units in its hangars and a lot of bonuses for whole fleet. It is the most fragile of the three but is still far from defensless.

ODIN now costs more $$ and Pop but it is much much MUCH stronger. In my opinion its strong contestant for strongest unit in the game along with Atlantis


Most heroes (for example Apollo and Sun Tzu) were added in the game to where it makes sense, explore and youll find them I am sure

You can build few New Hataks if you have Bratac
You can build few Travelers frigates if you have certain hero (Im sure you know what hero youll need...but where do you find her? Explore and youll see :-) also traveler frigates are now really good against bigger ships!)
You can recruit some Jaffa rebels if you have Chulak or Dakara (and if you built their building)

Only way to get to Lantea now is to get ZPM from Praclarush (you can still enter pegasus via void and other ways but Lantea only unlocks when you finish new Pegasus research)

Orion or Artemis can now be upgraded with ZPM on earth(you will lose the ZPM)
Orion is drone ship with no lasers
Artemis is longer range artillery like ship with no drones
Both are very powerfull ships, depends on you if you want to upgrade or keep the ZPM.
Aurora is damaged as normal but with Digsite mechanic from open beta you can repair it to be even more powerfull than normal!

Also Drones no longer penetrate shields! (With a one single exception, Ill let you figure that out yourself)

If there are any problems or you have any feedback let me know either here or on my discord "pacoz_cz"!
Thanks to ppl trying out my submod, and pulsar for uploading it and SGMG for their great work!
Popular Discussions View All (3)
1
22 Jun @ 11:39am
Tauri Campaign Mission 5 not completable
kagesabers
7
11 Jan @ 1:04pm
how do i get to lantea?
Nooben
2
28 Oct, 2024 @ 12:39pm
Game is freazeing
Nooben
146 Comments
pacos18 5 Jul @ 3:26pm 
@kagesabers - will have a look, but mid battle save corruption might well be caused by normal mod, they do NOT reccommend saving mid battle
kagesabers 24 Jun @ 5:22am 
Ah thanks for the reply, I thought I'd played through the camp with your mod before.


More info for the Replicator crash

It appears to be because of the purple pulse ability that one of the ships has, when it is only affecting a single unit it's fine (though loud) once it starts hitting multiple units, that's when the crash always happens.
It also appears to corrupt mid battle saves (I was trying to save scum snipe with Hammond's BC304)
pacos18 22 Jun @ 11:39am 
@qkciedb - I will have a look
@xxginganinja49xx - interesting, Ill have a look
@kagesabers - If you want to play campaign, play normal version of open beta and not my submod, submod is only for Tauri GC, other modes like campaign or skirmish might not be working as they should, playing as some other faction is also possible but not advised very much cause AI don really takes into consideration upped level of tauri ships
kagesabers 31 May @ 8:07pm 
Greetings

I have just tried to start a Tauri Campaign and I am unable to progress past mission 5 as it is asking me to build three X303's (mk1) and Six X301's.
The X303's are fine but there is no way to build the X301's. Building the Airbase used to be the way to do it, but now it only allows me to build the UAV (Probe)

Any info would be appreciated.
xxginganinja49xx 29 May @ 8:31pm 
new weapons for the replicators crash the game every time I try to play
ObviouslyEvil 26 May @ 10:13am 
@tonysixwing Did you find the required hero for said tech research? The description says:
"Major change on how Tauri get access to new tech research. Tech advancing is now tied to certain heroes you need to find.
For T2 you need to get Prometheus
For T3 you need to get Odyssey
For T4 you need to get Weir
For T5 you need to get Thor"
qkciedb 25 May @ 5:59pm 
for added context, the replicators have no planets anymore in my game, i just cant destroy the fleets due to never ending crashes
qkciedb 25 May @ 5:56pm 
game crashes every time i try to fight the replicators over andara or algiz, not sure what im suppose to do.
tonysixwing 22 May @ 3:54pm 
i can't research new tech as tauri
Cicero 29 Mar @ 7:08am 
Im McLoving this mod