Dwarf Fortress

Dwarf Fortress

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ReDragons Tweaks
   
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17 Jan, 2024 @ 8:57pm
21 Feb, 2024 @ 11:17am
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ReDragons Tweaks

Description
Minor fixes to dragons (and cave-dragons). Vanilla dragons have fallen behind compared to generated fire-breathing titans/beasts, and have difficulty just surviving worldgen. This is my attempt to bump them up to match the competition with minimal change to the flavor of DF dragons. Also some matching graphics for the new child-state and statues.

Note that trap-avoiders need some extra work in order to be caged. Dragons can be knocked-out using a cave-in, which will allow cage-traps to trigger. Hydras are not stunnable (multiple heads) so you need to use webbed traps. This added layer of complexity makes dragon-taming a real endgame accomplishment.

dragons

+TRAPAVOID
grows to elephant-size by age 5
fast growth until 100
slow growth until age 1000 (max-size unchanged)
baby 1y, child 10y
+dragon horns
+tail attack
+natural skills (matches generated titans)


cave-dragons

same changes as dragons
+natural-climber
-(vestigial) wings
+spheres CAVERNS and WEALTH
+CURIOUS (tries to steal items)


hydras

+TRAPAVOID
grows to elephant-size by age 5
fast growth until 20 (same as vanilla)
slow growth until age 100 (max-size +20%)
baby 1y, child 10y
+tail attack
+natural skills (matches generated titans)
+lays eggs
9 Comments
heroicastrid 22 Apr @ 10:37pm 
dang you did it I just max Savageness and getting Cave Dragons from Goblins is pretty reliable
Flaming Cat 31 Jan @ 3:29am 
...My own testing with this mod doesn't support that though. It seems more like the simulated-combats heavily favour equipment and skills over size and attributes (as you say).

would modifying dragon's scales (and claws) to have material properties analogous to one of the lesser weapons-grade metals work as a means of adding additional survivability to dragons (without making them excessively powerful)? right now they are using the same material for their scales as fish, so it should be a big improvement.
Caldfir  [author] 11 Feb, 2024 @ 12:15pm 
You can collapse constructed walls/floors to knock-out creatures the same as dug ones. You can test out your design by pasturing a bunch of domestic animals and triggering the collapse. Here is an example: https://ibb.co/album/hckcPx?sort=name_asc
Barnacle Boy 7 Feb, 2024 @ 6:36pm 
So I can't really cave anything in on my dragon because my for T is mostly above ground lol

If I create a trap hall and have a dwarf beat the crap out of the dragon could they potentially knock it out and trap it that way?
Caldfir  [author] 28 Jan, 2024 @ 8:06pm 
You can remove [TRAPAVOID] from creature_dragon.txt to remove this. I did not add any of the tags that make creatures break out of cages, so that should be all you need.

Note that you can still catch trap-avoiders in cages, it is just much harder. You just have to knock them over to do it. You can do this by causing a small collapse nearby, though getting the timing right can be hard. If you can manage to get beast-webs on a trap, that will work too (same as how you catch megabeasts).

It might be a good idea for me to post a tutorial video on how to catch trap-avoiders.
Raptop 28 Jan, 2024 @ 4:53pm 
Theres any way of editing the dragon raws, to make it donr have trapavoid ( i havent read that this mod makes so that dragons cant be trapped, but i want to have some tamed dragons)
Caldfir  [author] 22 Jan, 2024 @ 7:28am 
Adding intelligence/equipment to dragons would probably help them survive better, but it does change the flavor of the creature quite a lot, which I was trying not to do.

Anecdotally, on the DF forums I had always heard that the reason dragons specifically tend to die so quickly is that they grew *very* slowly (which I have corrected). My own testing with this mod doesn't support that though. It seems more like the simulated-combats heavily favour equipment and skills over size and attributes (as you say).

I am still experimenting with world-generations and may have to do some statistical analysis to determine how strong the effect of something like growth-rate is on worldgen combats.
Right Hand of the Devil 22 Jan, 2024 @ 12:55am 
maybe change the body type to [BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]

and add these tags
[EQUIPS]
[INTELLIGENT]

so they may hold weapons in their front hands.
i had a dragon get a Great steel axe during world gen and get a kill count of 78
SilverBullet 21 Jan, 2024 @ 6:10am 
Nice quality! I have to combine it with my personal mode. I wanted to improve the dragons, but my drawing skill was sucks.