Stellaris

Stellaris

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Traits Rebalance v2.6 [Archive]
   
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18 Jan, 2024 @ 5:38pm
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Traits Rebalance v2.6 [Archive]

Description
Mod Version 2.6, for Stellaris v3.10.4
NOTICE: This mod is NOT for the current game version! Please check my collections for the latest version!

This mod makes balance adjustments to several pop and leader traits.

- Lithoid Scintillating, Gaseous, and Volatile traits rebalanced. Now costs reduced trait points and provides more resources.
- Adjusted inorganic breath output to match the changes made to lithoid traits.
- Drake-Scaled trait output and cost modified in accordance with the changes to lithoid traits.
- Slave price modifiers for traits "Recycled" and "Luxurious" inverted to fit the theme of their descriptions.
- Self-modified pops can be resettled. They can also be forcefully modified if the owner has the appropriate genetic tradition to enable removing positive traits.
- Self-modified pops can be manually force-declined individually, as long as your empire is not egalitarian.
- Exotic gas upkeep of exotic metabolism reduced due to being effected by inorganic breath's upkeep multiplier. This opens up an additional viable pop build combination.
- Fixed Void Dweller trait and Habitat habitability being a huge pain to remove, even when the conditions are met and it's supposed to be possible.
- Moved Admiral per-level bonuses to the basic admiral (commander) council position. Many admiral traits and all ascension perk traits regarding fleet power changed from fleet-only to empire-wide council traits.
- The intent here is to restore fleet performance to levels prior to the Stellaris 3.8 leader changes, which enormously nerfed the number of admirals you can have. Now one admiral on the council effectively provides its admiral bonuses to ALL of your fleets, and only the more advanced and specialized (or situational) traits apply to the individual fleet only.
- Reworked all Admiral traits that modify fleet command limit, so they no longer do so (except for the luminary ruler trait).
- Fixed the martial law effects for commander governors which had been stealth-nerfed and gutted after 3.10.0. They will once again provide stability from soldier jobs, as it was advertised.
- Also vastly increased the crime-reduction effect of commander governors, as the previous effect was too small to be relevant.



Part of Suzarr's collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don't. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Looking for an alternate-language localization? See below:
Rus Perevod Перевод всей коллекции
*Disclaimer: I cannot personally guarantee the accuracy of any non-english translations. If you find any issues or apparent inaccuracies, please contact the translator.
*If you would like to request or submit a localization to be added into the core mod, feel free to get in touch in the comments!

This is the [Archive] version of the mod, for older version compatibility. If you are finished with a rollback game, please check out my collections to find the [latest] version.