Total War: WARHAMMER III

Total War: WARHAMMER III

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Hecleas Battle Overhaul Compatibility for ALL The Factions Modpack
   
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battle
Tags: mod
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32.476 KB
19 Jan, 2024 @ 3:32pm
19 Jan, 2024 @ 4:35pm
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Hecleas Battle Overhaul Compatibility for ALL The Factions Modpack

In 1 collection by EmptyBruhhhhhh
Empty's ALL The Factions Modpack
60 items
Description
Full credit to Hecleas, I just removed couple of tables that would not impact custom factions while keeping core battle values from Hecleases mod.
3 Comments
sigmars_disciple 24 Feb, 2024 @ 4:29pm 
For me, it's not even clear which Hecleas mod you're referring to.

The instructions - should a stray user stumbling over this mod be able to use it - could be quite a bit clearer too. Link the Hecleas mod so it's clear which one (prob the AI Overhaul), then you should make clear which problem you tried to solve here....

Does Hecleas struggle with custom factions like TEB, Marienburg and so on? Well, there's plenty about the mod that I would like to understand from the ground up (incl. how you think it fares in the end at solcing the problems you were trying to solve), but it's your mod bro...
Other important things to communicate would be if this is standalone (don't use with Hecleas mod or its indiv. parts), which WH3 version you last tested this with and any (in)compatibilities you are aware of, no matter how obvious they might seem to you (e.g. all smaller Hecleas AI mods etc.),

If you mostly intended this for 2 or 3 homies, then that is fine too of course <3

My 10 cents
EmptyBruhhhhhh  [author] 20 Jan, 2024 @ 12:24pm 
@LOCK-OUT ;) Well it doesn't really balance it out for custom factions, what it does is remove a couple of tables that were using specific faction/lord/unit names in tables therefore not changing any new custom faction or military group (since making it compatible with everything is simply impossible). Core battle stats like fatigue, morale, etc are kept but some faction specific stuff is removed. I made it a while a go for myself so I don't really remember but I can tell you what it changes as it currently stands.
Fatigue, Morale, Matched Combat percentages, Melee hit chances, hit intervals, reinforcement arrival timers, bracing angels, collision damages, knockback related stuff, healing cap lowered, winds of magic cap is increased but unlike in the original mod, spells are not nerfed, all lords are nerfed in a lot of ways except HP.

All the changes are from Hecleas, I didn't tweak anything I kept.
I Have No Enemies Brother 19 Jan, 2024 @ 10:33pm 
SO this balances out the mod for custom factions? What tables were causing an imbalance and how did that reflect in actual battles? Thank you for this btw :D