Space Engineers

Space Engineers

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VME Angurvadal-class Mk II - Guided Missile Destroyer
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Type: Blueprint
File Size
Posted
8.299 MB
20 Jan, 2024 @ 2:04pm
1 Change Note ( view )
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VME Angurvadal-class Mk II - Guided Missile Destroyer

In 2 collections by Taidyr
Valkyrja - Maintenance & Engineering
59 items
VME Warfleet
21 items
Description
The Angurvadal-class Guided Missile Destroyer Mk II is a warship modernization-concept, introduced by Valkyrja - Maintenance & Engineering. This vessel is intended to eventually replace the outdated predecessor version.

Keeping its combat-support role in mind, the Angurvadal-class features a lightweight hull to maintain mobility and low costs of production. Since the battlefield conditions have changed significantly since the first iteration was introduced, the Mk II replaces its Rocket Launchers with a set of six Artillery-turrets, arranged in a centerline superfiring layout. In addition, six custom-built Gatling Ball-turrets, provide the Angurvadal with a potent defense screen.

The Angurvadal’s new signature weapon however consists of 4 Launch Tubes, capable to produce and fire guided missiles.

Approved for 1G Planetary Gravity (ladden, vertical landing and takeoff), exceed at own risk.

This ship was heavily inspired by "The Expanse" novels and tv-series. It comes with many design-elements from this fandom. This includes an interior that is aligned perpendicular to the main source of thrust and the Thruster-layout leans heavily towards a 'flip-and-burn'-style of piloting.


This item is only partially survival-ready! It is fully conveyor-linked, thruster-damage compatible and uses no mods. However, this ship utilizes multiple subgrids, which have to be manually attached if you want to build this ship in survival.


Datasheet
Blocks: 3,806
Non-armor blocks: 1,422
PCU: 27,767
Grid mass: 3,064,033 kg


Controls
Toolbar 1
1 - Camera FWD - View
2 - Group: All Weapons - Toggle on/off
3 - blank
4 - Group: Forward Hydrogen Thrusters - Toggle on/off
5 - Antenna - Toggle on/off
6 - Group: PDC Repair Welders - Toggle on/off
7 - AI Defence block - AI behavior on/off (Autotarget incoming hostiles)
8 - Jump Drive 1 - Jump
9 - Jump Drive 2 - Jump

Toolbar 2
1 - Timer Block "Fire all Missiles" - Start
2 - Group: Missile Welders - Toggle on/off
3 - Group: Artillery Turrets - Toggle on/off
4 - Group: Artillery Turrets - Cycle Subsystems
5 - Group: Assault Turrets - Toggle on/off
6 - Group: Assault Turrets - Cycle Subsystems
7 - Group: Point Defense Turrets - Toggle on/off
8 - Group: Point Defense Turrets - AI on/off
9 - Group: Point Defense Turrets - Cycle Subsystems

Toolbar 3
1 - Group: Small Reactors - Toggle on/off
2 - Group: Small Reactors - "Use conveyor network" on/off
3 - Group: Batteries - Toggle on/off
4 - Group: Batteries - Recharge on/off
5 - Group: O2/H2 Generators - Toggle on/off
6 - Group: Hydrogen Tanks - Stockpile on/off
7 - Oxygen Tank - Stockpile on/off
8 - Repair Projector - Toggle on/off
9 - Antenna - Toggle on/off

Toolbar 3
1 - Group: Forward Hydrogen Thrusters - Increase Override
2 - Group: Forward Hydrogen Thrusters - Decrease Override 2 - Assembler - Toggle on/off
3 - Group: Forward Hydrogen Thrusters - Toggle on/off
4 - blank
5 - Group: Parachutes - Open/Closed
6 - Group: Magnetic Plates - Switch lock
7 - blank
8 - Assembler - Toggle on/off
9 - Refinery - Toggle on/off


Credits
Credit where credit is due
the thruster housing design took heavy notes from multiple Expanse-builds by V0ID, who introduced some amazing techniques for these kind of ships. Go check out his workshop!

Third-Party assets
The Angurvadal utilizes a customized version of the Helios M-1 Missile, developed by Helios Defence Systems

The Angurvadal’s Point Defence Cannons are a based on a template of the PDGT - Point Defense Gatling Turret, developed by the Coyote Orbital Design Bureau


Scripts


Visual Mods & Skyboxes for screenshots

Varia
21 Comments
Bascillus 25 Oct, 2024 @ 7:13pm 
Donager Class
Taidyr  [author] 21 Oct, 2024 @ 6:00am 
You could probably repurpose the storage area below the missile bay, or cramp it into the hangar.
Morgantiral 14 Oct, 2024 @ 8:17pm 
Do you think there's room for a full refinery and if so, where would it fit?
V0ID 23 Sep, 2024 @ 5:26am 
Looks good!
RMazer 7 Aug, 2024 @ 5:19pm 
Amazing, just amazing.
Kilroy 10 May, 2024 @ 3:58pm 
*Cool Ship btw*
Kilroy 10 May, 2024 @ 3:58pm 
If you ever come play on SDX, Mars need you!
Taidyr  [author] 1 Apr, 2024 @ 7:05am 
Hey @Holle,
I had two support drones planned for this ship's hangar, but their performance was rather poor, so I did not include them. Should I manage to fix them any time soon, I will likely update the blueprint or upload them separately. You can find multiple small utility-vessels, as well as a small combat ship named "Murderpod" in my collections, which will fit inside the hangar.
Holle 25 Mar, 2024 @ 1:54pm 
what ships do you have for that small hangar in the back? can u upload some BP for those? looks so small i bet you got a nice solution for that. thanks anyway.
pobblebonk 15 Feb, 2024 @ 1:39am 
Single handedly coolest design ever. Loved the first ship, I thought it was peak design right there, but I'm left speechless again with the angular remaster. Even the little details go crazy, the detail in the original was great but did feel cramped in places, but not here. Every room is full of life, even the torpedo bay with its cute lil component shelves and the tree in the recreation area, and still manages to have so much space to breathe and fly around in.

Not a fan of ball turrets / torpedo subgrid stuff, so I swapped out the turrets for gatlings/rockets and with how roomy the torpedo bay is, I found enough room to put 16 salvoed artillery cannons to make it the artillery destroyer this hull was always meant to be. Firing all at once is also a fun :P

Only note is I think the deck 5 recreation area should be renamed. recreation area sounds too... comfy... for a warship. Aught to just call it crew quarters. A much more dull and grey name for a grey warship