Dominions 6

Dominions 6

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MA Bracada, Magic Towers v1.0d
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20 Jan, 2024 @ 8:18pm
17 May, 2024 @ 3:18am
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MA Bracada, Magic Towers v1.0d

In 1 collection by EnragedEggplant
EnragedEggplant's Nation Mods
52 items
Description
This is a mod nation based on the Tower faction from Heroes of Might and Magic III. Ported from Dominions 5 with minor tweaks.

Changelog:
v1.0d
Master Genie gcost 235->260
v1.0c
Light Elementals now have spirit form
Dracon is younger now
v1.0b
Fixed battle summons of Naga Empress
v1.0
Initial release
6 Comments
voronin_mike 18 Mar @ 1:18pm 
Thank you for your work.
A good idea to include human magelings as a standart infantry for the nation.
But where are elephant-riding mages? %)) Honestly, they're one of the main attractions of the faction! Plus, while you may consider gremlins' guns to be complete no-no in Dominions, what they should be replaced with is certainly not slings! Crossbows, maybe. And iirc Nagas and 4-armed Rakshasi were different units in HMM5. Making one kind of gargoile a recrutable unit while others are summons feels awkward, too.
Though the main thing I disagree with is making the nation so much bless-oriented. Titans just beg for a standard regen+reinvig bless! While I don't remember anything about them being sacred for the Academy in the original lore...
And I think that the nation - considering it's mostly a mages' center - should have scales on the line of Magic +1(+2?) Sloth +1 Heat +1 (it's desert! Maybe even Death +1 to show that).
Dylancd 13 Aug, 2024 @ 8:11pm 
strange i cant seem to find it. even unsubbed all my workshop items and just did yours. does this overwrite something maybe? hmm
Lordlynel 16 May, 2024 @ 5:54pm 
Master genies cost the same amount as normal genies, is that intentional?
Roxxox 16 Feb, 2024 @ 12:19pm 
Naga Empress has the incorrect ID for her battle summons.
EnragedEggplant  [author] 21 Jan, 2024 @ 2:51am 
Ah, you're welcome! I'm very glad to hear that you've been enjoying them.
Teogenes of Oslope 21 Jan, 2024 @ 2:34am 
Thank you SO MUCH for porting the HOMM3 nations! Brilliant initiative. I love the HOMM3 setting and nations, and they work so amazingly well as Dom factions. Played a ton with them in Dom5. But didn't know whether they'd ever be ported to 6. Truly, my most ardent gratitude for this!