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Marina
   
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63.182 MB
21 Jan, 2024 @ 12:16pm
3 May, 2024 @ 3:30pm
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Marina

Description
CREDITS
Sprite by: @NghtmrSrph https://twitter.com/NghtmrSrph/status/1542890903370665986
Portrait by: Jmanvelez https://www.deviantart.com/jmanvelez/art/Mischief-Makers-Marina-Liteyears-605800317

TODO
- Change Clan Pot to a Villiager Pocket style move once the engine is capable of it.

OVERVIEW
Marina is a grab focused character with all directional special attacks being command grabs. She is dangerous to fight offstage due to her footstool grab, powerful spike aerials, and multiple jumps, but she suffers from a poor vertical recovery.

NEUTRAL SPECIAL: CLAN POT / CLAN BOMB
Hold the input to continue shaking the clan pot. After four shakes, the clan bomb will be complete. Press the input again to throw the clan bomb. This attack can be cancelled into a left or right roll, side dodge, or shield while charging. Once the clan bomb is fully charged, this attack can also be cancelled into throwing the clan bomb. Shaking will charge 50% slower if the charging is interrupted.

SIDE SPECIAL: BOOST GRAB
Boosts forward and preforms a command grab. Upon successfully grabbing a target with boost grab, hold any direction to throw the grabbed target. The down throw variant of this attack will initiate a tech chase if the target is thrown into a surface.

UP SPECIAL: FOOTSTOOL GRAB
Boosts upward and preforms a command grab. Upon successfully grabbing a target with footstool grab, Marina will jump off the grabbed target, sending them underneath her.

DOWN SPECIAL: COUNTER GRAB
Enter a defensive stance. Upon being hit by an attack, Marina will preform a command grab. Upon successfully grabbing a target with counter grab, Marina with boost into the air and throw the grabbed target below her. This attack will initiate a tech chase if the target is thrown into a surface.

ULTRA: SUPER SPIKE
Boosts forward and preforms a command grab. Upon successfully grabbing a target with super spike, Marina will boost twice into the air. Some air control is retained during the super spike. The grabbed target will then be sent at a downward 45 degree angle at a high velocity.

SPECIAL MECHANICS
- Marina has 5 air jumps, but her jump height diminishes every time she jumps.
- Down throw will 'Shake Shake' the held target, popping a gem out of them that has healing properties.
3 Comments
The Floof Artist 1 Jun, 2024 @ 2:33am 
"Shake Shake!"
X2DA 12 May, 2024 @ 10:16pm 
"Shake Shake!"
Erans  [developer] 22 Jan, 2024 @ 12:29am 
"Shake Shake!"