Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hopefully you like this one :)
And to answer your next question:
I've looked into it, there is not much more I can do with Solidarity day. It's as best as I can get it without the map becoming "to cramped" and over complicated.
Thanks for playing!
Yea the range of troops was reduced by the game Dev's. I only noticed that myself when my sniper had to move to target the spitters.
Once you pass the first half, the rest of the Mission is semi-Hard
The Fun/hardest part is the start :)
Again Thanks for playing!
I was
1.clear up 1 bug lair(near our base) first, then retreat.
2.clear right 1 bug lair and then retreat, so that I can get 1 combat engineer.
3.clear up hive, so that can build turret to defense base.
and next, nothing, the most difficult time is over.
- Introduced a hint option for players who wish to receive some guidance in the early stages of the game. (Optional)
- Decreased the quantity of spawned bugs during the invasion following the capture of the Control Station.
- Inserted an additional supply cache in the initial segments of the mission.
- Altered the positions of the bunkers and heightened the ratio of repairs available to them.
Sorry to hear that you found it a little difficult. But thank you for playing ans trying it.
This map was play tested by myself and others before its release, and is winnable.
As for the bunkers, your the first one to say they got destroyed. That has not happened in any of the tests played as of yet, but i will look into it to make sure it can't happen again.
I will look into adding some elements to either help the player (By Game play hints) or reduce bug waves, and see what I can come up with.
Again thank you for playing.