Space Engineers

Space Engineers

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AIVA Thruster Logic
   
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21 Jan, 2024 @ 3:37pm
21 Jan, 2024 @ 4:21pm
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AIVA Thruster Logic

Description
Simple Script using "AIVA Voice for Space Engineers" mod by Helixadon [UA]
and "Play Sound Sequence" script by awolcz

To get to work you need:

- two Programmable Blocks. One for the PSS script and one for this script.
- a Sound Block.
- a Timer Block.
- a Cockpit or Control Seat renamed to "Cockpit".
- thrusters (in all direction) renamed to "thrust" and grouped under the name "thrust".

Load the scripts to the PB's.
Rename the PB containing the PSS script to "AIVA". (The PB name containing this script doesn't matter)
Rename the "Sound Block 1" name string to "Sound Block" in the PSS script.
Open up the Timer Block and put the thruster group with "on/off" argument and this scripts PB whit out any argument in the "setup actions" tab.
Put the timer block with "trigger now" argument to your cockpit's action bar. Done.


Disclaimer:
You can setup this much easier with an event controller. You don't need to rename any thruster blocks.
Select "Block On/Off Switched" event from the "events" tab.
Put the PSS script's PB with "FLGTThrustersengaged" argument to action 1 in the "select actions" tab.
Put the PSS script's PB with "FLGTThrustersdeactivated" argument to action 2 in the "select actions" tab.
Select the thrusters in the available blocks window. Done.

Only difference that this script sends a little status note to the PB's lcd. ;)
1 Comments
Luiz Carlos 31 Jan, 2024 @ 1:31am 
It would be interesting to show it on video