Arma 3
157 ratings
[Coop] Blackout RUS/ENG (Horror)
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Stratis
File Size
Posted
Updated
8.955 MB
15 Sep, 2014 @ 9:37am
25 Sep, 2016 @ 1:41pm
15 Change Notes ( view )

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[Coop] Blackout RUS/ENG (Horror)

Description
I can't believe where i have been... But we have new problems: the fuel is running out, therefore we have to land on this island. All is known about it is that all civilians and military personnel were immediately evacuated after some unknown incident... We can't afford to sit idle until the morning because we have almost no supplies. We have to guess how to use transmitters to contact our allies. We have noticed that lowlands of the island shrouded in fog and transmitters, by the way, is located on that lowlands... well... i don't know why... but i don't like this fog...

Features
No enemies, no jumscares.

Donations:
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127 Comments
Schutz 11 Apr, 2022 @ 11:37am 
Сценарий не сбалансированное чудо. Антидота не существует. На последних стадиях глюков попасть в бота не реально. Идея оставить только стандартный фонарик который светит на 2 метра было ваще полной хуйнёй.
Pankie'd Banditman 10 Mar, 2021 @ 1:25pm 
your mission is amazing, can I add you so I can ask you a few questions ?
apicapa 25 Jan, 2021 @ 11:30am 
Thank you, amazing mission. Pretty hard and lots of fun!
ReboiVista 23 Jan, 2021 @ 4:41pm 
Thanks
EstetiG  [author] 23 Jan, 2021 @ 6:12am 
Well its design then implement by all known means. With knowing how scripts works in multiplayer. You can extract PBO file and look by yourself. As far as I remember: I manually adjusted height in script when players's "poison" should increase and matched it with visual fog. The more player poisoned the harder its to kill "twin" and the more frequent it will appear. It copy animation and appearance of random teammate. There is also chance when twin kill player it will "capture" them then that character receive bot AI and receive "seek and destroy" waypoint on every players' current position. Also some scripts that will "break" cars so players are forced to move on foot in fog (except fuel truck) init.sqf and initserver.sqf are "entry points". Beware of some grammar errors in variable names.
ReboiVista 23 Jan, 2021 @ 5:27am 
This is the best stock Horror mission on the workshop. My mate weren't expecting this. How'd you code this? Could you make a guide on it? I'd like to make a custom version like this.
Capybara 11 Oct, 2020 @ 2:45am 
very hard T.T
Chopper 18 Sep, 2020 @ 11:15am 
Спасибо, большое! Надеюсь, что получится что-то годное:)
EstetiG  [author] 18 Sep, 2020 @ 11:10am 
Можешь использовать, если разберешься. Скрипт связан с некоторыми механиками этой миссии - для отдельного использования придется что нибудь переписывать.
Chopper 18 Sep, 2020 @ 11:01am 
Привет! Это одна из лучших миссий, уже несколько лет периодически возвращаемся в нее с друзьями!!!
:conelder:
Подскажи пожалуйста, могу ли я использовать скрипты "близнецов" из этого сценария в создании своих? Конечно же с указанием автора и отсылкой к данной миссии.