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exmpl.: "My favorite song" => "MyFavoriteSong"
The script what I suggest in the link below displays the ID in the console window when it plays ingame if you select the programmable block from the control tab.
Lastly,
Sorry for the separated answers. Steam won't send messages what contains more than 1000 characters.
Hope it helps
I provide an example:
"GRNGClrGreetings:180,PHRSSuitintegritycheck:300,PHRSTasks"
For the sequence to work you need to separate it with ",". This "," tells the
script the next playable sounds ID. You need to use ":" for time stamping.
":" tells the script to how much ticks(time) must play that sound
to not interfere with the next one.
In my example the first sound is "GRNGClrGreetings" followed by a ":" and a "180" digit.
This means the "GRNGClrGreetings" sound plays 180 ticks(time) long.
You need to input "," next.
And so on ...
You don't need the ":" and the timestamp for the last song what you input because the script
will play it until the end anyway.
For the exact sound ID's you need a script that lists all available sounds and display the correct ID for it. Like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1401180554
Hope it helps